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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,645online PAX42,938playing OCC3,029with players WIPED 3H91
VANVanilla traffic
Callsign

FCP815=

[SA] Facepunch 1

Online 185.50.107.84:28015 checked 13m ago

official monthly wipes vanilla
Clearance · join
Players now 9/ 350 3% full
7-day average13peak 39
Rank#815top 4%
Last wipe27d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0510152009:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.

The force wipe · high confidence

wipe-day peak24players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 24 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 236/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 216 on average Rusty Moose |EU Monthly|
    Players 133/200
  3. 03COM
    Callsign RST010NA · groups of 16+ · monthly · 130 on average Rustopia.gg - US Large
    Players 34/200
  4. 04COM
    Callsign RST018EU · groups of 16+ · monthly · 128 on average Rustafied.com - EU Long - Large
    Players 52/100
  5. 05COM
    Callsign MGC010EU · groups of 150+ · 1x · monthly · 124 on average Magic Rust — Long | Kлaccикa x1 | Pyccкий
    Players 88/300
  6. 06COM
    Callsign RST015NA · groups of 12+ · monthly · 112 on average Rusty Moose |US Monthly|
    Players 51/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does [SA] Facepunch 1 appear in Rust Tracker lists and filters?

These Rust Tracker lists carry [SA] Facepunch 1: Official Rust servers, tracked live, Rust tutorial servers and Vanilla Rust servers, tracked live. These filters surface it on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

How should you read the tags on [SA] Facepunch 1?

Listed for the server browser to read, [SA] Facepunch 1 publishes these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival mode for Rust; mp350 (Max players): Slots: 350; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^t (Tutorial on): New players: Facepunch's tutorial is available on this server; sc2 (Custom tag): Set by the owner or a plugin; not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who operates [SA] Facepunch 1?

Same operator, most likely: [SA] Facepunch 1 publishes a playrust.com hostname, and 124 other servers we track publish it as well.

Wipe Schedule

What should you expect on [SA] Facepunch 1 when wipe day lands?

At their busiest, recent wipes averaged 24 players. 7 hours after the latest wipe, the crowd peaked.

When does [SA] Facepunch 1 wipe?

One wipe a month for [SA] Facepunch 1: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 days 14 hours. Its tags carry a monthly wipe schedule.

Server Details

What is the uptime on [SA] Facepunch 1, and is it online?

[SA] Facepunch 1 is up and online at this moment. The uptime it reports puts the last restart about 1 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

What Rust version is [SA] Facepunch 1 on?

Rust network protocol 2635 and build 168909 on Windows is what [SA] Facepunch 1 runs. Steam updates it for you; your game must share the protocol to join.

Is [SA] Facepunch 1 holding performance?

Average server fps over the last 48 hours: 123, with a low of 78. Maximum entities carried: 150,407, from buildings and deployables to everything else. Memory peaked at 5,758 MB. Players feel lag when fps drops and the entity count climbs.

Where does [SA] Facepunch 1 sit?

Region: none published by [SA] Facepunch 1. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 185.50.107.84:28015.

Player Count

How many players are on [SA] Facepunch 1 right now?

Slots 350; players on board 9: that is [SA] Facepunch 1 now. Over seven days: average 13, peak 39 players. Busiest window in 48 hours: 17:00 UTC, 18 players on average.

Where does [SA] Facepunch 1 sit in the server rankings?

On player hours over seven days, [SA] Facepunch 1 ranks #815, inside the top 4% of all ranked servers.

Settings

Which settings and rules are confirmed on [SA] Facepunch 1?

No gather rate appears in [SA] Facepunch 1's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The in-game Official tab of Rust carries it. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for [SA] Facepunch 1?

Generated by the game from seed 234844413, the procedural map on [SA] Facepunch 1 measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto [SA] Facepunch 1?

To connect: start Rust, press F1, enter client.connect 185.50.107.84:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Tracker

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival mode for Rust.
mp350
Max players Slots: 350.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Gameplay

^t
Tutorial on New players: Facepunch's tutorial is available on this server.

Other

sc2
Custom tag Set by the owner or a plugin; not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.