RLC1172↑
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 33/200
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02MODPlayers 30/200
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03MODPlayers 68/100
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04MODPlayers 11/100
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05MODPlayers 16/150
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06MODPlayers 6/200
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
On Rust Tracker, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sits in these lists: PvE servers, tracked live, Modded servers, tracked live, Roleplay Rust servers, tracked live, Zombie servers, on radar and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Which tags does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carry, and what do they mean?
Listed for the server browser to read, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): 100 slots on this server; ts30 (Group limit): Teams are capped at 30; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^r (Roleplay): Server type: roleplay; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Who is behind [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes a relicpve.com hostname. 3 other servers we track do too, so the same operator most likely runs them.
Wipe Times
What should you expect on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing when wipe day lands?
At their busiest, recent wipes averaged 16 players. The peak on the latest wipe came 46 hours after it.
Which wipe times are confirmed for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
One wipe a month for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 6 days 21 hours. Tags list a monthly wipe schedule.
Location and Status
What is the uptime on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online?
Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is online. About 3 days 3 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 1 October 2026.
Which Rust build is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing running?
Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. The same protocol is required to join, and Steam updates it for you.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing holding performance?
Average server fps over the last 48 hours: 60, with a low of 59. Peak entity count: 127,390, covering buildings, deployables and all else in the world. It drew as much as 6,342 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit?
The NA tag places [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 66.51.99.119:28015.
Population
What is the player count on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Tracking [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: 6 of 100 slots filled. Over seven days: average 7, peak 19 players. Busiest window in 48 hours: 00:00 UTC, 15 players on average.
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing compare in the rankings?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing places #1,172 on seven-day player hours, #171 in North America and in the top 5% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carries no gather rate. 30 players is the group cap. roleplay is the game mode, roleplay rules, towns and jobs. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is procedural, size 4,500, seed 1722427781, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
What is the way to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
To connect: start Rust, press F1, enter client.connect 66.51.99.119:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://relicpve.com.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust
mp100
ts30
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.