Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 85/250
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02COMPlayers 116/200
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03COMPlayers 407/450
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04COMPlayers 24/100
-
05COMPlayers 484/525
-
06COMPlayers 371/425
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Facepunch Release?
Official Rust servers, tracked live — the Rust Tracker lists that include Facepunch Release. It comes up under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
How should you read the tags on Facepunch Release?
Listed for the server browser to read, Facepunch Release publishes these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): 500 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Which operator runs Facepunch Release?
Facepunch Release publishes a playrust.com hostname. 124 other servers we track do too, so the same operator most likely runs them.
Wipe Schedule
Which wipe times are confirmed for Facepunch Release?
Facepunch Release's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 30 days 13 hours.
Location and Status
Is Facepunch Release up, and how does its uptime hold?
Right now Facepunch Release is online. By its own uptime figure, the last restart was roughly 11 hours ago. 85% uptime over the last 7 full days, with 143 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust build is Facepunch Release running?
Rust network protocol 2635 and build 168909 on Windows is what Facepunch Release runs. The same protocol is required to join, and Steam updates it for you.
How smoothly does Facepunch Release run?
Server fps held an average of 90 across the last 48 hours, never below 29. Peak entity count: 116,429, covering buildings, deployables and all else in the world. It drew as much as 4,525 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is Facepunch Release in?
Region: none published by Facepunch Release. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 198.244.177.77:28017.
Population
What is the player count on Facepunch Release?
Facepunch Release is at 0 players, capacity 500. Seven-day average 0 players; peak 2. At 08:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does Facepunch Release compare in the rankings?
Seven-day player hours put Facepunch Release at #6,045, within the top 27% of all ranked servers.
Settings
Which settings and rules are confirmed on Facepunch Release?
Nothing in Facepunch Release's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The in-game Official tab of Rust carries it. VAC is on, Valve's anti-cheat.
What map is Facepunch Release on?
Generated by the game from seed 6974352, the procedural map on Facepunch Release measures 4,500. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join Facepunch Release?
To connect: start Rust, press F1, enter client.connect 198.244.177.77:28017 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8
On Rust Tracker
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.