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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,619online PAX31,668playing OCC2,750with players WIPED 3H74
MODModded traffic
Callsign

JMP10027

JumpRust.com - Test

Offline EA 162.222.17.239:26666 checked 1d ago

biweekly wipes vanillamoddedoxide
Clearance · join
Players now 1/ ?
7-day average1peak 1
Rank#10,027top 45% · #452 in EA
Last wipe1d agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
00.250.50.75110:0016:0017:00Wiped Tue 27 Oct, 10:13 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 45% of all ranked servers, top 80% in EA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.

The force wipe · high confidence

usual gap1.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 12d 11hTue 10 Nov, 16:52 UTC
  3. 26d 11hTue 24 Nov, 16:52 UTC
  4. 35d 13hThu 3 Dec, 19:00 UTCFW
  5. 40d 11hTue 8 Dec, 16:52 UTC

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:52 UTC1d ago – – running 1
Tue 27 Oct, 10:13 UTC1d ago – – – 0
Sun 25 Oct, 14:18 UTC3d ago 1 – 1.8 days 1
Thu 22 Oct, 09:48 UTC6d ago 1 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  4. 04MOD
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  5. 05MOD
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does JumpRust.com - Test appear in Rust Tracker lists and filters?

These Rust Tracker lists carry JumpRust.com - Test: Modded servers, tracked live. It comes up under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on JumpRust.com - Test?

Listed for the server browser to read, JumpRust.com - Test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0 slots; ts32 (Group limit): Teams are capped at 32; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; EA (East Asia): Server browser: listed under East Asia. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Who is behind JumpRust.com - Test?

JumpRust.com - Test publishes a jumprust.com hostname. 15 other servers we track do too, so the same operator most likely runs them.

Wipe Schedule

What happens on JumpRust.com - Test on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does JumpRust.com - Test wipe?

The schedule of JumpRust.com - Test cannot be confirmed, with too few wipes on record: the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 36 hours. Tags list a wipe schedule of every two weeks.

Location and Status

What is the uptime on JumpRust.com - Test, and is it online?

Offline now, JumpRust.com - Test was last seen 36 hours ago. By its own uptime figure, the last restart was roughly 13 minutes ago. 7 of 168 hours up over the last 7 full days: 4% uptime. First contact for Rust Tracker: 17 October 2026.

What Rust version is JumpRust.com - Test on?

Confirmed for JumpRust.com - Test: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

Is JumpRust.com - Test holding performance?

Server fps held an average of 30 across the last 48 hours, never below 30. Buildings, deployables and the rest of the world took it to a maximum of 503 entities. Memory peaked at 1,128 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is JumpRust.com - Test hosted in?

Listed in Asia under EA: that is JumpRust.com - Test by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 162.222.17.239:26666.

Population

What is the player count on JumpRust.com - Test?

Offline: JumpRust.com - Test, last seen 36 hours ago. Over seven days: average 1, peak 1 players. Busiest window in 48 hours: 17:00 UTC, 1 players on average.

Where does JumpRust.com - Test sit in the server rankings?

Top 45% of all ranked servers and #452 in Asia: JumpRust.com - Test ranks #10,027 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on JumpRust.com - Test?

Nothing in JumpRust.com - Test's name states a gather rate. The group limit is 32 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

What map is JumpRust.com - Test on?

A procedural map of size 1,000 runs on JumpRust.com - Test, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name ✿ JumpRust.com日本™ FPS+.

How to Join

How do you get onto JumpRust.com - Test?

To connect: start Rust, press F1, enter client.connect 162.222.17.239:26666 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://jumprust.com.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players Capacity: 0 slots.
ts32
Group limit Teams are capped at 32.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

EA
East Asia Server browser: listed under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.