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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,882online PAX96,098playing OCC4,089with players WIPED 3H161
MODModded traffic
Callsign

JPN2155=

[JPN] Apple Server | PvP | Vanilla | 2Weekly

Online EA 162.43.93.9:28015 checked 13m ago

biweekly wipes moddedoxide
Clearance · join
Players now 2/ 50 4% full
7-day average2peak 8
Rank#2,155top 10% · #227 in EA
Last wipe11d agobiweekly schedule
Next wipe2d 13hFri 30 Oct, 08:11 UTC
Track history

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers, top 42% in EA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 08:11 UTC, in 2d 13h.

Its biweekly schedule tag · low confidence

usual gap14.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 5.5

Coming wipes

  1. 2d 13hFri 30 Oct, 08:11 UTC
  2. 9d 0hThu 5 Nov, 19:00 UTCFW
  3. 16d 13hFri 13 Nov, 08:11 UTC
  4. 30d 13hFri 27 Nov, 08:11 UTC
  5. 37d 0hThu 3 Dec, 19:00 UTCFW
  6. 44d 13hFri 11 Dec, 08:11 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:11 UTC11d ago 12 – running 0
Fri 2 Oct, 09:15 UTC25d ago 10 halved by day 5 14 days 0
Thu 17 Sep, 14:19 UTC40d ago 10 halved by day 6 14.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign EVN020EA · groups of 10+ · biweekly · 19 on average [JP]初心者PVPサーバー|RaidTime・ Events
    Players 3/100
  2. 02MOD
    Callsign ONL015EA · no group limit · biweekly · 5 on average [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
    Players 0/20
  3. 03MOD
    Callsign SRV016EA · groups of 8+ · biweekly · 4 on average 瞌睡熊『5倍10废|10.27|萌新首选|无权限』
    Players 2/100
  4. 04MOD
    Callsign JPP015EA · groups of 8+ · biweekly · 2 on average [JP/PvE][BPリサーチ]MatoyServer初しん者〇
    Players 1/50
  5. 05MOD
    Callsign CCZ012EA · no group limit · biweekly · 1 on average cczsbwd/solo/独狼/原倍半月清/月图/公益服
    Players 1/50
  6. 06COM
    Callsign RST015EA · groups of 16+ · biweekly · 83 on average Rustoria.co - SEA Medium
    Players 51/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include [JPN] Apple Server | PvP | Vanilla | 2Weekly. On the server list, these filters bring it up: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags does [JPN] Apple Server | PvP | Vanilla | 2Weekly carry, and what do they mean?

The game's server browser reads these tags from [JPN] Apple Server | PvP | Vanilla | 2Weekly: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EA (East Asia): In the server browser it is listed under East Asia. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on [JPN] Apple Server | PvP | Vanilla | 2Weekly when wipe day lands?

The average peak across recent wipes: 11 players. 30 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 5.5 where it did not hold.

When does [JPN] Apple Server | PvP | Vanilla | 2Weekly wipe?

[JPN] Apple Server | PvP | Vanilla | 2Weekly's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Due on Friday 30 October at 08:11 UTC: its next wipe. 11 days 10 hours since this world was made. Tags list a wipe schedule of every two weeks.

Location and Status

What is the uptime on [JPN] Apple Server | PvP | Vanilla | 2Weekly, and is it online?

[JPN] Apple Server | PvP | Vanilla | 2Weekly is up and online at this moment. About 18 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is [JPN] Apple Server | PvP | Vanilla | 2Weekly on?

Rust network protocol 2635 and build 168909 is the build on [JPN] Apple Server | PvP | Vanilla | 2Weekly; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Server fps held an average of 52 across the last 48 hours, never below 30. Buildings, deployables and the rest of the world took it to a maximum of 93,837 entities. Peak memory use: 3,075 MB. Players feel lag when fps drops and the entity count climbs.

Which location is [JPN] Apple Server | PvP | Vanilla | 2Weekly in?

In Asia, under its EA tag, is where [JPN] Apple Server | PvP | Vanilla | 2Weekly lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 162.43.93.9:28015.

Population

What is the player count on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Slots 50; players on board 2: that is [JPN] Apple Server | PvP | Vanilla | 2Weekly now. Peak of 8 in the last seven days, average 2 players. Peak traffic in the last 48 hours came at 09:00 UTC, averaging 5 players.

How does [JPN] Apple Server | PvP | Vanilla | 2Weekly compare in the rankings?

[JPN] Apple Server | PvP | Vanilla | 2Weekly places #2,155 on seven-day player hours, #227 in Asia and in the top 10% of all ranked servers.

Settings

Which settings and rules are confirmed on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

The name of [JPN] Apple Server | PvP | Vanilla | 2Weekly carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for [JPN] Apple Server | PvP | Vanilla | 2Weekly?

The map on [JPN] Apple Server | PvP | Vanilla | 2Weekly is procedural, size 4,000, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

How do you get onto [JPN] Apple Server | PvP | Vanilla | 2Weekly?

To connect: start Rust, press F1, enter client.connect 162.43.93.9:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://www.ikkunn53.com/rust.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EA
East Asia In the server browser it is listed under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.