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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,793online PAX79,700playing OCC3,567with players WIPED 3H247
MODModded traffic
Callsign

TMD14964=

TMD Test [Whitelist Only]

Online 104.129.132.129:28025 checked 13m ago

quad biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,964top 67%
Last wipe7d agobiweekly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers, and #601 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.

The force wipe · high confidence

usual gap6.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 20d 4hThu 19 Nov, 03:05 UTC
  3. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 03:05 UTC7d ago 2 – running 1
Sun 18 Oct, 19:18 UTC11d ago 1 halved by day 1 3.3 days 0
Thu 8 Oct, 00:48 UTC21d ago 1 halved by day 1 10.8 days 0
Thu 1 Oct, 22:03 UTC FW28d ago 2 halved by day 1 6.1 days 0
Tue 29 Sep, 19:54 UTC30d ago 0 – 2.1 days 0
Thu 17 Sep, 18:15 UTC42d ago 1 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign FRN015EU · quad · biweekly · 3 on average Friend Not Foe / PvE Community / UK & Europe
    Players 6/50
  2. 02MOD
    Callsign RCV017EA · quad · biweekly · 3 on average [RU] RCVL_25Rus PVE/PVP Four
    Players 2/51
  3. 03MOD
    Callsign DDE001EU · quad · biweekly · 1 on average Dead Valley | PvE | Bi-Weekly | Old Research System
    Players 1/50
  4. 04MOD
    Callsign RFR026NA · quad · monthly · 20 on average Reforged Hybrid | PvE/PvP Zones | Zombies | Events
    Players 32/140
  5. 05MOD
    Callsign GRE016EU · quad · monthly · 3 on average [DE/GER] My-Land [PVE/PVP-EVENTZONEN]
    Players 2/50
  6. 06MOD
    Callsign HRD024EU · quad · monthly · 2 on average PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER
    Players 1/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does TMD Test [Whitelist Only] appear in Rust Tracker lists and filters?

On Rust Tracker, TMD Test [Whitelist Only] sits in these lists: PvE servers, tracked live, Modded servers, tracked live and Roleplay Rust servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on TMD Test [Whitelist Only]?

The game's server browser reads these tags from TMD Test [Whitelist Only]: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts4 (Group limit): Team limit: 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): Two-week wipe cycle; ^r (Roleplay): This is a roleplay server; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; modded (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on TMD Test [Whitelist Only] on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 16 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.

On what schedule does TMD Test [Whitelist Only] wipe?

The prediction for TMD Test [Whitelist Only] follows its tag, as too few wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 7 days 19 hours. Tags list a wipe schedule of every two weeks.

Location and Status

What is the uptime on TMD Test [Whitelist Only], and is it online?

Tracking shows TMD Test [Whitelist Only] online as of now. The uptime it reports puts the last restart about 13 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is TMD Test [Whitelist Only] on?

Rust network protocol 2635 and build 168909 on Linux is what TMD Test [Whitelist Only] runs. Steam updates it for you; your game must share the protocol to join.

Is TMD Test [Whitelist Only] holding performance?

Average server fps over the last 48 hours: 30, with a low of 29. Peak entity count: 121,633, covering buildings, deployables and all else in the world. It drew as much as 5,475 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does TMD Test [Whitelist Only] sit?

No region is published by TMD Test [Whitelist Only]. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 104.129.132.129:28025.

Population

How many players are on TMD Test [Whitelist Only] right now?

Slots 10; players on board 0: that is TMD Test [Whitelist Only] now. Seven-day average 0 players; peak 1.

What rank does TMD Test [Whitelist Only] carry among Rust servers?

On player hours over seven days, TMD Test [Whitelist Only] ranks #14,964, inside the top 67% of all ranked servers. Within the quad group it sits at #601.

Settings

Which settings and rules are confirmed on TMD Test [Whitelist Only]?

Nothing in TMD Test [Whitelist Only]'s name states a gather rate. quad sets the cap: groups are limited to 4 players. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on TMD Test [Whitelist Only]?

Generated by the game from seed 1337, the procedural map on TMD Test [Whitelist Only] measures 4,096. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

Connect

How do you get onto TMD Test [Whitelist Only]?

Open the console in Rust with F1 after starting the game, then type client.connect 104.129.132.129:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://store.themonsterden.net/.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^b,^r,^p,gmrust,cs168909,ts4,^o^z,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots on this server.
ts4
Group limit Team limit: 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.