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Dead Valley | PvE | Bi-Weekly | Old Research System
Online EU 176.9.122.93:28000 checked 44m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 39% in EU, and #193 of the quad servers (top 23%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h.
The force wipe · high confidence
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 13d 16hThu 12 Nov, 18:01 UTC
- 27d 16hThu 26 Nov, 18:01 UTC
- 34d 17hThu 3 Dec, 19:00 UTCFW
- 41d 16hThu 10 Dec, 18:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC14d ago | 9 | – | running | 2 |
| Thu 1 Oct, 18:19 UTC FW28d ago | 9 | halved by day 8 | 14 days | 1 |
| Sat 19 Sep, 13:32 UTC40d ago | 8 | halved by day 10 | 12.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 4/50
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02MODPlayers 0/50
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03MODPlayers 1/100
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04MODPlayers 1/20
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05MODPlayers 3/100
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06MODPlayers 151/2000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Dead Valley | PvE | Bi-Weekly | Old Research System?
PvE servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Dead Valley | PvE | Bi-Weekly | Old Research System. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
How should you read the tags on Dead Valley | PvE | Bi-Weekly | Old Research System?
These tags are published by Dead Valley | PvE | Bi-Weekly | Old Research System for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Dead Valley | PvE | Bi-Weekly | Old Research System when wipe day lands?
At their busiest, recent wipes averaged 9 players. The peak on the latest wipe came 27 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 9.
When does Dead Valley | PvE | Bi-Weekly | Old Research System wipe?
The prediction for Dead Valley | PvE | Bi-Weekly | Old Research System follows its tag, as too few wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 7 hours since this world was made. Its tags carry an every-two-weeks wipe schedule.
Location and Status
What is the uptime on Dead Valley | PvE | Bi-Weekly | Old Research System, and is it online?
Dead Valley | PvE | Bi-Weekly | Old Research System is up and online at this moment. By its own uptime figure, the last restart was roughly 19 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on Dead Valley | PvE | Bi-Weekly | Old Research System?
Rust network protocol 2635 and build 168909 on Linux is what Dead Valley | PvE | Bi-Weekly | Old Research System runs. The same protocol is required to join, and Steam updates it for you.
How smoothly does Dead Valley | PvE | Bi-Weekly | Old Research System run?
Server fps held an average of 25 across the last 48 hours, never below 5. Buildings, deployables and the rest of the world took it to a maximum of 81,850 entities. It drew as much as 3,564 MB of memory. Players feel lag when fps drops and the entity count climbs.
Where does Dead Valley | PvE | Bi-Weekly | Old Research System sit?
In Europe, under its EU tag, is where Dead Valley | PvE | Bi-Weekly | Old Research System lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 176.9.122.93:28000.
Population
Is Dead Valley | PvE | Bi-Weekly | Old Research System busy?
Slots 50; players on board 1: that is Dead Valley | PvE | Bi-Weekly | Old Research System now. Peak of 8 in the last seven days, average 1 players. Busiest window in 48 hours: 21:00 UTC, 3 players on average.
What rank does Dead Valley | PvE | Bi-Weekly | Old Research System carry among Rust servers?
Seven-day player hours: #3,055 overall for Dead Valley | PvE | Bi-Weekly | Old Research System, top 14% of ranked servers, #1,153 in Europe. Position #193 among quad servers.
Settings
Which settings and rules are confirmed on Dead Valley | PvE | Bi-Weekly | Old Research System?
The name of Dead Valley | PvE | Bi-Weekly | Old Research System carries no gather rate. quad sets the cap: groups are limited to 4 players. pve is the game mode, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Dead Valley | PvE | Bi-Weekly | Old Research System?
Generated by the game from seed 1337, the procedural map on Dead Valley | PvE | Bi-Weekly | Old Research System measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.
Connect
How do you get onto Dead Valley | PvE | Bi-Weekly | Old Research System?
Open the console in Rust with F1 after starting the game, then type client.connect 176.9.122.93:28000. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/HRS8z83BN.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.