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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,692online PAX54,249playing OCC3,144with players WIPED 3H123
MODModded traffic
Callsign

FLD3030=

Fields Of Rust PVE 10X (lightly modded)

Online 99.249.143.10:28018 checked 10m ago

10x biweekly wipes moddedcarbonpve
Clearance · join
Players now 1/ 100 1% full
7-day average1peak 4
Rank#3,030top 14%
Last wipe14d agobiweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

025507510002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h.

The force wipe · high confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 6.5

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 13d 18hThu 12 Nov, 19:53 UTC
  3. 27d 18hThu 26 Nov, 19:53 UTC
  4. 34d 17hThu 3 Dec, 19:00 UTCFW
  5. 41d 18hThu 10 Dec, 19:53 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:53 UTC14d ago 4 – running 0
Thu 1 Oct, 19:34 UTC FW28d ago 8 halved by day 3 14 days 1
Fri 18 Sep, 00:40 UTC42d ago 6 halved by day 10 13.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST017groups of 8+ · 10x · biweekly · 2 on average Rusty PVE X10 | Chill Survival
    Players 1/200
  2. 02MOD
    Callsign CPT022groups of 8+ · 10x · biweekly · 2 on average Rust CPT Domination 10x PVE
    Players 0/60
  3. 03MOD
    Callsign RLX511EU · groups of 10+ · 5x · biweekly · 9 on average PVE Relax|Event|X5|InstantCraft|NPC|Bank
    Players 2/250
  4. 04MOD
    Callsign TMS013groups of 25+ · 10x · monthly · 7 on average Tims Place PVE 10x /Custom Heli/Bradley/Bots/snipers
    Players 7/100
  5. 05MOD
    Callsign BLD001EU · groups of 10+ · 10x · monthly · 3 on average 10x PVE | Build & Chill | Deep Sea building
    Players 0/50
  6. 06MOD
    Callsign HLC016groups of 10+ · 10x · monthly · 2 on average 10/1 Rust-A-Holics.com 10x PVE | NPC Raid Bases | SkillTree | H
    Players 5/500
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Fields Of Rust PVE 10X (lightly modded)?

PvE servers, tracked live, 10x Rust servers, tracked, Modded servers, tracked live and Build, creative and sandbox servers — the Rust Tracker lists that include Fields Of Rust PVE 10X (lightly modded). These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 10x.

How should you read the tags on Fields Of Rust PVE 10X (lightly modded)?

The game's server browser reads these tags from Fields Of Rust PVE 10X (lightly modded): gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^k (Build server): Practise base building and design; ^p (PvE): No player fights — the world is the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Fields Of Rust PVE 10X (lightly modded) when wipe day lands?

Recent wipes averaged a peak of 6 players. The peak on the latest wipe came 28 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 6.5.

When does Fields Of Rust PVE 10X (lightly modded) wipe?

Fields Of Rust PVE 10X (lightly modded)'s schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 5 hours since this world was made. A two-weekly wipe schedule is published in its tags.

Server Details

How reliable is Fields Of Rust PVE 10X (lightly modded), and is it online now?

Right now Fields Of Rust PVE 10X (lightly modded) is online. The uptime it reports puts the last restart about 6 days 7 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Fields Of Rust PVE 10X (lightly modded) running?

Confirmed for Fields Of Rust PVE 10X (lightly modded): Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

How smoothly does Fields Of Rust PVE 10X (lightly modded) run?

For the last 48 hours it averaged 77 server fps; the floor was 18. Peak entity count: 99,774, covering buildings, deployables and all else in the world. Peak memory use: 7,210 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Fields Of Rust PVE 10X (lightly modded) sit?

Region: none published by Fields Of Rust PVE 10X (lightly modded). Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 99.249.143.10:28018.

Population

What is the player count on Fields Of Rust PVE 10X (lightly modded)?

Fields Of Rust PVE 10X (lightly modded) is at 1 players, capacity 100. Over seven days: average 1, peak 4 players. Peak traffic in the last 48 hours came at 12:00 UTC, averaging 3 players.

How does Fields Of Rust PVE 10X (lightly modded) compare in the rankings?

Seven-day player hours put Fields Of Rust PVE 10X (lightly modded) at #3,030, within the top 14% of all ranked servers.

Settings

Which settings and rules are confirmed on Fields Of Rust PVE 10X (lightly modded)?

10x gather is what Fields Of Rust PVE 10X (lightly modded) runs, going by its name. Up to 8 players per group, the game's default. It runs build & creative, no gathering, just sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

Which map is loaded on Fields Of Rust PVE 10X (lightly modded)?

Generated by the game from seed 1337, the procedural map on Fields Of Rust PVE 10X (lightly modded) measures 3,700. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join Fields Of Rust PVE 10X (lightly modded)?

To connect: start Rust, press F1, enter client.connect 99.249.143.10:28018 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/kUeYFZ5HTa.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^k,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^k
Build server Practise base building and design.
^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.