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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,875online PAX97,136playing OCC3,915with players WIPED 3H398
MODModded traffic
Callsign

RST6788=

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 9m ago

2x weekly wipes moddedcarbonpve
Clearance · join
Players now 0/ 101 0% full
7-day average0peak 1
Rank#6,788top 30%
Last wipe6d agoweekly schedule
Next wipe21hFri 30 Oct, 14:33 UTC
Track history

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 14:33 UTC, in 21h.

Its weekly schedule tag · low confidence

usual gap13 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 21hFri 30 Oct, 14:33 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 7d 21hFri 6 Nov, 14:33 UTC
  4. 14d 21hFri 13 Nov, 14:33 UTC
  5. 21d 21hFri 20 Nov, 14:33 UTC
  6. 28d 21hFri 27 Nov, 14:33 UTC
  7. 35d 2hThu 3 Dec, 19:00 UTCFW
  8. 35d 21hFri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC6d ago 1 – running 1
Fri 16 Oct, 13:42 UTC13d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 10/100
  2. 02MOD
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  3. 03MOD
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    Players 21/150
  4. 04MOD
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    Players 25/100
  5. 05MOD
    Callsign RST017NA · groups of 15+ · 2x · biweekly · 13 on average [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|
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  6. 06MOD
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    Players 17/50
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

PvE servers, tracked live, 2x Rust servers, tracked live, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar — the Rust Tracker lists that include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the tags mean that RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is listed under?

Listed for the server browser to read, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp101 (Max players): Slots: 101; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe; ^r (Roleplay): Roleplay: yes; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on wipe day?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. By day 3 the crowd dropped below half where it did not hold.

When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?

The prediction for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] follows its tag, as too few wipes are on record to confirm the schedule. Friday 30 October at 14:33 UTC is when the next wipe falls due. This world has been running 6 days 2 hours. Its tags carry a weekly wipe schedule.

Server Details

How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online now?

Tracking shows RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online as of now. By its own uptime figure, the last restart was roughly 4 hours ago. 160 of 168 hours up over the last 7 full days: 95% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Rust network protocol 2635 and build 168909 is the build on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Average server fps over the last 48 hours: 120, with a low of 7. Peak entity count: 152,001, covering buildings, deployables and all else in the world. It drew as much as 4,424 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit?

Nothing on region from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 82.145.53.15:28017.

Player Count

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] busy?

Slots 101; players on board 0: that is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] now. Over seven days: average 0, peak 1 players. At 18:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] compare in the rankings?

Seven-day player hours put RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,788, within the top 30% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The name says it: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs 2x gather. The game's default applies: groups can have up to 8 players. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

What map is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?

Generated by the game from seed 1939580793, the procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] measures 5,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: fantomasx.

Connect

How do you get onto RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Open the console in Rust with F1 after starting the game, then type client.connect 82.145.53.15:28017. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp101
Max players Slots: 101.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A weekly wipe.

Gameplay

^r
Roleplay Roleplay: yes.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.