RST6788=
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:33 UTC, in 21h.
Its weekly schedule tag · low confidence
Coming wipes
- 21hFri 30 Oct, 14:33 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 7d 21hFri 6 Nov, 14:33 UTC
- 14d 21hFri 13 Nov, 14:33 UTC
- 21d 21hFri 20 Nov, 14:33 UTC
- 28d 21hFri 27 Nov, 14:33 UTC
- 35d 2hThu 3 Dec, 19:00 UTCFW
- 35d 21hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC6d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC13d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 10/100
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02MODPlayers 0/75
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03MODPlayers 21/150
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04MODPlayers 25/100
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05MODPlayers 19/100
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06MODPlayers 17/50
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
PvE servers, tracked live, 2x Rust servers, tracked live, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar — the Rust Tracker lists that include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the tags mean that RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is listed under?
Listed for the server browser to read, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp101 (Max players): Slots: 101; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe; ^r (Roleplay): Roleplay: yes; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on wipe day?
At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. By day 3 the crowd dropped below half where it did not hold.
When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
The prediction for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] follows its tag, as too few wipes are on record to confirm the schedule. Friday 30 October at 14:33 UTC is when the next wipe falls due. This world has been running 6 days 2 hours. Its tags carry a weekly wipe schedule.
Server Details
How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online now?
Tracking shows RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online as of now. By its own uptime figure, the last restart was roughly 4 hours ago. 160 of 168 hours up over the last 7 full days: 95% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Rust network protocol 2635 and build 168909 is the build on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
What is performance like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Average server fps over the last 48 hours: 120, with a low of 7. Peak entity count: 152,001, covering buildings, deployables and all else in the world. It drew as much as 4,424 MB of memory. A climbing entity count and low fps are what register as lag for players.
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit?
Nothing on region from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 82.145.53.15:28017.
Player Count
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] busy?
Slots 101; players on board 0: that is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] now. Over seven days: average 0, peak 1 players. At 18:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] compare in the rankings?
Seven-day player hours put RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,788, within the top 30% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The name says it: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs 2x gather. The game's default applies: groups can have up to 8 players. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
What map is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
Generated by the game from seed 1939580793, the procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] measures 5,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: fantomasx.
Connect
How do you get onto RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Open the console in Rust with F1 after starting the game, then type client.connect 82.145.53.15:28017. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.