Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,830online PAX81,821playing OCC3,745with players WIPED 3H270
COMCommunity traffic
Callsign

FCP14324=

Facepunch Playtest

Online 79.137.98.20:28015 checked 12m ago

Clearance · join
Players now 1/ ?
7-day average0peak 1
Rank#14,324top 64%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 0 – running 0
Mon 28 Sep, 07:20 UTC31d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC35d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 514 on average Rusty Moose |EU Mondays|
    Players 556/625
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 426/450
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 290 on average Rusty Moose |EU Main|
    Players 163/250
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 275 on average Rustafied.com - EU Friday
    Players 57/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 275 on average Rustoria.co - EU Main
    Players 185/250
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 236 on average Rustoria.co - EU East Medium
    Players 323/225
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Facepunch Playtest appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Facepunch Playtest: Official Rust servers, tracked live. These filters surface it on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Which tags does Facepunch Playtest carry, and what do they mean?

The game's server browser reads these tags from Facepunch Playtest: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Slots: 0; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169375 (Build): The game build is 169375; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who operates Facepunch Playtest?

Facepunch Playtest publishes a playrust.com hostname. 124 other servers we track do too, so the same operator most likely runs them.

Wipe Times

What should you expect on Facepunch Playtest when wipe day lands?

Recent wipes averaged a peak of 9 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

On what schedule does Facepunch Playtest wipe?

Irregular wipe times at Facepunch Playtest: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 27 days 20 hours.

Server Details

How reliable is Facepunch Playtest, and is it online now?

Right now Facepunch Playtest is online. About 43 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust build is Facepunch Playtest running?

Rust network protocol 2635 and build 169375 on Windows is what Facepunch Playtest runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does Facepunch Playtest run?

Average server fps over the last 48 hours: 55, with a low of 32. Buildings, deployables and the rest of the world took it to a maximum of 403,000 entities. It drew as much as 11,033 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Facepunch Playtest in?

Nothing on region from Facepunch Playtest; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 79.137.98.20:28015.

Player Count

What is the player count on Facepunch Playtest?

1 players confirmed on Facepunch Playtest. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 13:00 UTC, averaging 1 players.

What rank does Facepunch Playtest carry among Rust servers?

On player hours over seven days, Facepunch Playtest ranks #14,324, inside the top 64% of all ranked servers.

Settings

Which settings and rules are confirmed on Facepunch Playtest?

Nothing in Facepunch Playtest's name states a gather rate. The group limit is 100 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listing is confirmed in Rust's Official tab. On: VAC, Valve's anti-cheat.

Which map is loaded on Facepunch Playtest?

A procedural map of size 4,500 runs on Facepunch Playtest, generated by the game from seed 1377699477. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join Facepunch Playtest?

To connect: start Rust, press F1, enter client.connect 79.137.98.20:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Tracker

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players Slots: 0.
ts100
Group limit No team may exceed 100.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs169375
Build The game build is 169375.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.