Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC31d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC35d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01COMPlayers 556/625
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02COMPlayers 426/450
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03COMPlayers 163/250
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04COMPlayers 57/100
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05COMPlayers 185/250
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06COMPlayers 323/225
Quick answers
From the figures on this page.
Filters
Where does Facepunch Playtest appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Facepunch Playtest: Official Rust servers, tracked live. These filters surface it on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Which tags does Facepunch Playtest carry, and what do they mean?
The game's server browser reads these tags from Facepunch Playtest: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Slots: 0; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169375 (Build): The game build is 169375; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Who operates Facepunch Playtest?
Facepunch Playtest publishes a playrust.com hostname. 124 other servers we track do too, so the same operator most likely runs them.
Wipe Times
What should you expect on Facepunch Playtest when wipe day lands?
Recent wipes averaged a peak of 9 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.
On what schedule does Facepunch Playtest wipe?
Irregular wipe times at Facepunch Playtest: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 27 days 20 hours.
Server Details
How reliable is Facepunch Playtest, and is it online now?
Right now Facepunch Playtest is online. About 43 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust build is Facepunch Playtest running?
Rust network protocol 2635 and build 169375 on Windows is what Facepunch Playtest runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does Facepunch Playtest run?
Average server fps over the last 48 hours: 55, with a low of 32. Buildings, deployables and the rest of the world took it to a maximum of 403,000 entities. It drew as much as 11,033 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is Facepunch Playtest in?
Nothing on region from Facepunch Playtest; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 79.137.98.20:28015.
Player Count
What is the player count on Facepunch Playtest?
1 players confirmed on Facepunch Playtest. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 13:00 UTC, averaging 1 players.
What rank does Facepunch Playtest carry among Rust servers?
On player hours over seven days, Facepunch Playtest ranks #14,324, inside the top 64% of all ranked servers.
Settings
Which settings and rules are confirmed on Facepunch Playtest?
Nothing in Facepunch Playtest's name states a gather rate. The group limit is 100 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listing is confirmed in Rust's Official tab. On: VAC, Valve's anti-cheat.
Which map is loaded on Facepunch Playtest?
A procedural map of size 4,500 runs on Facepunch Playtest, generated by the game from seed 1377699477. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join Facepunch Playtest?
To connect: start Rust, press F1, enter client.connect 79.137.98.20:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100
On Rust Tracker
Game
gmrust
mp0
ts100
v2635
cs169375
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.