Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 11:32 UTC32d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:31 UTC43d ago | 11+1 queue | halved by day 1 | 11.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 636/675
-
02COMPlayers 485/525
-
03COMPlayers 59/250
-
04COMPlayers 36/250
-
05COMPlayers 138/200
-
06COMPlayers 255/300
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Facepunch AUX1?
These Rust Tracker lists carry Facepunch AUX1: Official Rust servers, tracked live. These filters surface it on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
How should you read the tags on Facepunch AUX1?
The game's server browser reads these tags from Facepunch AUX1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169476 (Build): This server runs game build 169476; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Which operator runs Facepunch AUX1?
Facepunch AUX1 publishes a playrust.com hostname. 124 other servers we track do too, so the same operator most likely runs them.
Wipe Schedule
What happens on Facepunch AUX1 on wipe day?
At their busiest, recent wipes averaged 6 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
When does Facepunch AUX1 wipe?
Too few wipes on record for Facepunch AUX1 to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 32 days 8 hours.
Server Details
What is the uptime on Facepunch AUX1, and is it online?
Facepunch AUX1 is up and online at this moment. The uptime it reports puts the last restart about 4 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
What Rust version is Facepunch AUX1 on?
Rust network protocol 2635 and build 169476 on Windows is what Facepunch AUX1 runs. The same protocol is required to join, and Steam updates it for you.
What is performance like on Facepunch AUX1?
Average server fps over the last 48 hours: 170, with a low of 77. Maximum entities carried: 97,000, from buildings and deployables to everything else. It drew as much as 3,422 MB of memory. A climbing entity count and low fps are what register as lag for players.
What location is Facepunch AUX1 hosted in?
Region: none published by Facepunch AUX1. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 57.128.211.49:28015.
Population
What is the player count on Facepunch AUX1?
0 players confirmed on Facepunch AUX1. The last seven days put it at 0 players on average.
Where does Facepunch AUX1 sit in the server rankings?
On player hours over seven days, Facepunch AUX1 ranks #15,323, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Facepunch AUX1?
No gather rate appears in Facepunch AUX1's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The in-game Official tab carries it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Facepunch AUX1?
Generated by the game from seed 1095582362, the procedural map on Facepunch AUX1 measures 4,000. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join Facepunch AUX1?
To connect: start Rust, press F1, enter client.connect 57.128.211.49:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs169476,ts8
On Rust Tracker
Game
gmrust
mp0
ts8
v2635
cs169476
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.