RST1514↓
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28048 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UTC, in 23h.
Every Friday at 14:34 UTC · high confidence
Coming wipes
- 23hFri 30 Oct, 14:34 UTC
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 7d 23hFri 6 Nov, 14:34 UTC
- 14d 23hFri 13 Nov, 14:34 UTC
- 21d 23hFri 20 Nov, 14:34 UTC
- 28d 23hFri 27 Nov, 14:34 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
- 35d 23hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC6d ago | 15 | – | running | 1 |
| Fri 16 Oct, 13:48 UTC13d ago | 13 | halved by day 5 | 7 days | 8 |
| Fri 9 Oct, 13:50 UTC20d ago | 14 | held half | 7 days | 3 |
| Thu 1 Oct, 18:08 UTC FW27d ago | 13 | held half | 7.8 days | 6 |
| Fri 25 Sep, 15:11 UTC33d ago | 11 | held half | 6.1 days | 9 |
| Fri 18 Sep, 14:02 UTC41d ago | 12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 5/101
-
02MODPlayers 3/100
-
03MODPlayers 6/200
-
04MODPlayers 13/50
-
05MODPlayers 3/100
-
06MODPlayers 1/101
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
PvE servers, tracked live, Rust servers: gather rate above 10x, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar — the Rust Tracker lists that include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the tags mean that RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is listed under?
The game's server browser reads these tags from RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Rust survival, standard mode; mp101 (Max players): Capacity: 101 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^w (Weekly): Wipe cycle: weekly; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player fights — the world is the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on wipe day?
Recent wipes averaged a peak of 14 players. 26 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 80% of the time. The fall below half came by day 5 where it did not hold.
When does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] wipe?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs on a every Friday at 14:34 UTC wipe rhythm. Due on Friday 30 October at 14:34 UTC: its next wipe. Its world went live 6 days. Tags list a weekly wipe schedule.
Location and Status
How reliable is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Tracking shows RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online as of now. By its own uptime figure, the last restart was roughly 1 hours ago. 92% uptime over the last 7 full days, with 155 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?
For the last 48 hours it averaged 56 server fps; the floor was 48. Peak entity count: 132,082, covering buildings, deployables and all else in the world. Peak memory use: 4,457 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hosted in?
Region: none published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 216.39.240.13:28048.
Player Count
How many players are on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] right now?
Tracking RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: 2 of 101 slots filled. Peak of 15 in the last seven days, average 4 players. Peak traffic in the last 48 hours came at 16:00 UTC, averaging 6 players.
What rank does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] carry among Rust servers?
Top 7% of all ranked servers, and #1,514 on seven-day player hours: RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree].
Settings
Which settings and rules are confirmed on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
The name says it: RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs 100000x gather. The game's default applies: groups can have up to 8 players. It runs roleplay, jobs, roleplay rules and towns. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
The map on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 4,096, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
To connect: start Rust, press F1, enter client.connect 216.39.240.13:28048 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.