RST3704=
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:47 UTC, in 18h.
Every Friday at 14:47 UTC · high confidence
Coming wipes
- 18hFri 30 Oct, 14:47 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 7d 18hFri 6 Nov, 14:47 UTC
- 14d 18hFri 13 Nov, 14:47 UTC
- 21d 18hFri 20 Nov, 14:47 UTC
- 28d 18hFri 27 Nov, 14:47 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 35d 18hFri 4 Dec, 14:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW28d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 4/200
-
02MODPlayers 0/50
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03MODPlayers 3/101
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04MODPlayers 11/101
-
05MODPlayers 6/100
-
06MODPlayers 10/100
Quick answers
From the figures on this page.
Tags
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Tracker lists and filters?
On Rust Tracker, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: PvE servers, tracked live, Rust servers: gather rate above 10x, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the tags mean that RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is listed under?
These tags are published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): 101 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): Wipe cycle: weekly; ^r (Roleplay): Roleplay: yes; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] when wipe day lands?
Recent wipes averaged a peak of 5 players. 22 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 60% of the time. In the other cases, half the peak was lost by day 1.5.
Which wipe times are confirmed for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Wipe rhythm at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: every Friday at 14:47 UTC. Friday 30 October at 14:47 UTC is when the next wipe falls due. Its world went live 6 days 5 hours. Tags list a weekly wipe schedule.
Location and Status
How reliable is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Tracking shows RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online as of now. The uptime it reports puts the last restart about 7 hours ago. 98% uptime over the last 7 full days, with 165 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Confirmed for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Server fps held an average of 29 across the last 48 hours, never below 5. Maximum entities carried: 162,634, from buildings and deployables to everything else. It drew as much as 4,851 MB of memory. A climbing entity count and low fps are what register as lag for players.
What location is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] hosted in?
Region: none published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 216.39.240.13:28029.
Population
What is the player count on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is at 1 players, capacity 101. Over seven days: average 1, peak 4 players. Busiest window in 48 hours: 15:00 UTC, 3 players on average.
How does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] compare in the rankings?
Top 17% of all ranked servers, and #3,704 on seven-day player hours: RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree].
Map and Rules
Which settings and rules are confirmed on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The name says it: RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs 50x gather. The game's default applies: groups can have up to 8 players. roleplay is the game mode, jobs, roleplay rules and towns. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is procedural, size 5,000, seed 86329953, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
How do you get onto RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Open the console in Rust with F1 after starting the game, then type client.connect 216.39.240.13:28029. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.