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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,810online PAX83,965playing OCC3,630with players WIPED 3H334
MODModded traffic
Callsign

RST2796=

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

Online 195.60.166.227:30015 checked 10m ago

10x weekly wipes moddedcarbonpve
Clearance · join
Players now 4/ 101 4% full
7-day average1peak 7
Rank#2,796top 13%
Last wipe6d agoweekly schedule
Next wipe16hFri 30 Oct, 14:34 UTC
Track history

Players

AveragePeak
0246823:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Friday 30 October, 14:34 UTC, in 16h.

Every Friday at 14:34 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held20%else halves by day 4.5

Coming wipes

  1. 16hFri 30 Oct, 14:34 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 7d 16hFri 6 Nov, 14:34 UTC
  4. 14d 16hFri 13 Nov, 14:34 UTC
  5. 21d 16hFri 20 Nov, 14:34 UTC
  6. 28d 16hFri 27 Nov, 14:34 UTC
  7. 34d 20hThu 3 Dec, 19:00 UTCFW
  8. 35d 16hFri 4 Dec, 14:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC6d ago 7 – running 3
Fri 16 Oct, 13:45 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:50 UTC20d ago 5 held half 7 days 2
Thu 1 Oct, 18:00 UTC FW28d ago 7 halved by day 5 7.8 days 3
Fri 25 Sep, 15:12 UTC34d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago 7 halved by day 4 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
    Callsign RST045groups of 8+ · 100000x · weekly · 4 on average RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

On Rust Tracker, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: PvE servers, tracked live, 10x Rust servers, tracked, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

Which tags does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?

Listed for the server browser to read, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): Slots: 101; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): A weekly wipe; ^r (Roleplay): Roleplay: yes; ^p (PvE): No player fights — the world is the danger; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] when wipe day lands?

Recent wipes averaged a peak of 6 players. The peak on the latest wipe came 22 hours after it. Half the peak was held until the next wipe in 20% of its recent wipes. In the other cases, half the peak was lost by day 4.5.

Which wipe times are confirmed for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs on a every Friday at 14:34 UTC wipe rhythm. Due on Friday 30 October at 14:34 UTC: its next wipe. This world has been running 6 days 7 hours. A weekly wipe schedule is published in its tags.

Location and Status

Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] up, and how does its uptime hold?

Tracking shows RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online as of now. About 9 hours ago it restarted last, based on reported uptime. 97% uptime over the last 7 full days, with 163 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust build is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] running?

Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Server fps held an average of 55 across the last 48 hours, never below 39. Peak entity count: 149,406, covering buildings, deployables and all else in the world. It drew as much as 4,788 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] in?

Region: none published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 195.60.166.227:30015.

Player Count

Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] busy?

Tracking RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 4 of 101 slots filled. Peak of 7 in the last seven days, average 1 players. Peak traffic in the last 48 hours came at 19:00 UTC, averaging 4 players.

Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sit in the server rankings?

Seven-day player hours put RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at #2,796, within the top 13% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

10x gather is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs, going by its name. The game's default applies: groups can have up to 8 players. It runs roleplay, jobs, roleplay rules and towns. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

Which map is confirmed for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,500 runs on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], generated by the game from seed 1709423699. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Open the console in Rust with F1 after starting the game, then type client.connect 195.60.166.227:30015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://www.rust-gaming-nation.com/.

Transponder codes

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp101
Max players Slots: 101.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly A weekly wipe.

Gameplay

^r
Roleplay Roleplay: yes.
^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.