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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,596online PAX34,156playing OCC2,853with players WIPED 3H63
MODModded traffic
Callsign

RST2864=

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28059 checked 12m ago

500x weekly wipes moddedcarbonpve
Clearance · join
Players now 2/ 101 2% full
7-day average1peak 8
Rank#2,864top 13%
Last wipe4d agoweekly schedule
Next wipe2d 9hFri 30 Oct, 14:42 UTC
Track history

Players

AveragePeak
0246806:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

01020304006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Friday 30 October, 14:42 UTC, in 2d 9h.

Every Friday at 14:42 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held60%else halves by day 3.5

Coming wipes

  1. 2d 9hFri 30 Oct, 14:42 UTC
  2. 8d 13hThu 5 Nov, 19:00 UTCFW
  3. 9d 9hFri 6 Nov, 14:42 UTC
  4. 16d 9hFri 13 Nov, 14:42 UTC
  5. 23d 9hFri 20 Nov, 14:42 UTC
  6. 30d 9hFri 27 Nov, 14:42 UTC
  7. 36d 13hThu 3 Dec, 19:00 UTCFW
  8. 37d 9hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC4d ago 8 – running 3
Fri 16 Oct, 13:52 UTC11d ago 6 halved by day 5 7 days 2
Fri 9 Oct, 13:52 UTC18d ago 7 held half 7 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC32d ago 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC39d ago 5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

On Rust Tracker, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: PvE servers, tracked live, Rust servers: gather rate above 10x, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

How should you read the tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Listed for the server browser to read, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): 101 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): A weekly wipe; ^r (Roleplay): Server type: roleplay; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] when wipe day lands?

The average peak across recent wipes: 7 players. 2 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 60% of the time. In the other cases, half the peak was lost by day 3.5.

Which wipe times are confirmed for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs on a every Friday at 14:42 UTC wipe rhythm. Friday 30 October at 14:42 UTC is when the next wipe falls due. This world has been running 4 days 14 hours. Its tags carry a weekly wipe schedule.

Server Details

How reliable is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], and is it online now?

Right now RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is online. By its own uptime figure, the last restart was roughly 4 hours ago. 91% uptime over the last 7 full days, with 153 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Confirmed for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] holding performance?

Average server fps over the last 48 hours: 30, with a low of 26. Maximum entities carried: 136,529, from buildings and deployables to everything else. Peak memory use: 4,660 MB. A climbing entity count and low fps are what register as lag for players.

What location is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] hosted in?

Region: none published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 104.143.3.5:28059.

Player Count

What is the player count on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is at 2 players, capacity 101. Seven-day average 1 players; peak 8. Peak traffic in the last 48 hours came at 01:00 UTC, averaging 7 players.

Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit in the server rankings?

On player hours over seven days, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] ranks #2,864, inside the top 13% of all ranked servers.

Settings

Which settings and rules are confirmed on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

The name says it: RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs 500x gather. The game's default applies: groups can have up to 8 players. It runs roleplay, jobs, roleplay rules and towns. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is confirmed for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Generated by the game from seed 33640666, the procedural map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Open the console in Rust with F1 after starting the game, then type client.connect 104.143.3.5:28059. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://www.rust-gaming-nation.com/.

Transponder codes

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp101
Max players 101 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly A weekly wipe.

Gameplay

^r
Roleplay Server type: roleplay.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.