RST2864=
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28059 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UTC, in 2d 9h.
Every Friday at 14:42 UTC · high confidence
Coming wipes
- 2d 9hFri 30 Oct, 14:42 UTC
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 9d 9hFri 6 Nov, 14:42 UTC
- 16d 9hFri 13 Nov, 14:42 UTC
- 23d 9hFri 20 Nov, 14:42 UTC
- 30d 9hFri 27 Nov, 14:42 UTC
- 36d 13hThu 3 Dec, 19:00 UTCFW
- 37d 9hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC4d ago | 8 | – | running | 3 |
| Fri 16 Oct, 13:52 UTC11d ago | 6 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:52 UTC18d ago | 7 | held half | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW26d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC32d ago | 8 | halved by day 2 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC39d ago | 5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 2/200
-
02MODPlayers 5/50
-
03MODPlayers 0/101
-
04MODPlayers 3/101
-
05MODPlayers 2/100
-
06MODPlayers 0/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
On Rust Tracker, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: PvE servers, tracked live, Rust servers: gather rate above 10x, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How should you read the tags on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Listed for the server browser to read, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): 101 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): A weekly wipe; ^r (Roleplay): Server type: roleplay; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] when wipe day lands?
The average peak across recent wipes: 7 players. 2 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 60% of the time. In the other cases, half the peak was lost by day 3.5.
Which wipe times are confirmed for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs on a every Friday at 14:42 UTC wipe rhythm. Friday 30 October at 14:42 UTC is when the next wipe falls due. This world has been running 4 days 14 hours. Its tags carry a weekly wipe schedule.
Server Details
How reliable is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Right now RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is online. By its own uptime figure, the last restart was roughly 4 hours ago. 91% uptime over the last 7 full days, with 153 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Confirmed for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] holding performance?
Average server fps over the last 48 hours: 30, with a low of 26. Maximum entities carried: 136,529, from buildings and deployables to everything else. Peak memory use: 4,660 MB. A climbing entity count and low fps are what register as lag for players.
What location is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] hosted in?
Region: none published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 104.143.3.5:28059.
Player Count
What is the player count on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is at 2 players, capacity 101. Seven-day average 1 players; peak 8. Peak traffic in the last 48 hours came at 01:00 UTC, averaging 7 players.
Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit in the server rankings?
On player hours over seven days, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] ranks #2,864, inside the top 13% of all ranked servers.
Settings
Which settings and rules are confirmed on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
The name says it: RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs 500x gather. The game's default applies: groups can have up to 8 players. It runs roleplay, jobs, roleplay rules and towns. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Generated by the game from seed 33640666, the procedural map on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
What is the way to join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Open the console in Rust with F1 after starting the game, then type client.connect 104.143.3.5:28059. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.