Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,686online PAX34,939playing OCC2,865with players WIPED 3H97
MODModded traffic
Callsign

APC6224=

[AU/NZ] Apocalyptia Network Lobby

Online OC 103.212.227.61:28044 checked 10m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 3
Rank#6,224top 28% · #138 in OC
Last wipe83d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

01020304004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 68% in OC. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST013OC · groups of 8+ · monthly · 14 on average [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 10/200
  2. 02MOD
    Callsign RST014OC · groups of 8+ · monthly · 10 on average [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 5/200
  3. 03MOD
    Callsign SLT216OC · groups of 8+ · monthly · 8 on average [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event
    Players 6/100
  4. 04MOD
    Callsign BTT027OC · groups of 8+ · monthly · 2 on average BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
    Players 1/50
  5. 05MOD
    Callsign STT017OC · groups of 8+ · monthly · 1 on average State of Flux | PVE | Kits | Events | +More
    Players 1/40
  6. 06PVE
    Callsign RLX017OC · groups of 8+ · monthly · 4 on average [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome
    Players 4/50
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [AU/NZ] Apocalyptia Network Lobby?

These Rust Tracker lists carry [AU/NZ] Apocalyptia Network Lobby: PvE servers, tracked live, Oceania servers, tracked live, Modded servers, tracked live and Roleplay Rust servers, tracked live. These filters surface it on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that [AU/NZ] Apocalyptia Network Lobby is listed under?

The game's server browser reads these tags from [AU/NZ] Apocalyptia Network Lobby: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^r (Roleplay): Roleplay: yes; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): The server browser lists it under Oceania. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does [AU/NZ] Apocalyptia Network Lobby wipe?

An estimate from the force wipe gives [AU/NZ] Apocalyptia Network Lobby's next wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 83 days 8 hours. A monthly wipe schedule is published in its tags.

Server Details

Is [AU/NZ] Apocalyptia Network Lobby up, and how does its uptime hold?

[AU/NZ] Apocalyptia Network Lobby is up and online at this moment. About 42 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is [AU/NZ] Apocalyptia Network Lobby running?

Rust network protocol 2635 and build 168909 on Windows is what [AU/NZ] Apocalyptia Network Lobby runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on [AU/NZ] Apocalyptia Network Lobby?

Average server fps over the last 48 hours: 30, with a low of 29. Buildings, deployables and the rest of the world took it to a maximum of 3,380 entities. It drew as much as 1,004 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is [AU/NZ] Apocalyptia Network Lobby in?

In Oceania, under its OC tag, is where [AU/NZ] Apocalyptia Network Lobby lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 103.212.227.61:28044.

Population

Is [AU/NZ] Apocalyptia Network Lobby busy?

Tracking [AU/NZ] Apocalyptia Network Lobby: 0 of 100 slots filled. Seven-day average 0 players; peak 3. Busiest window in 48 hours: 02:00 UTC, 1 players on average.

How does [AU/NZ] Apocalyptia Network Lobby compare in the rankings?

Seven-day player hours: #6,224 overall for [AU/NZ] Apocalyptia Network Lobby, top 28% of ranked servers, #138 in Oceania.

Map and Rules

Which settings and rules are confirmed on [AU/NZ] Apocalyptia Network Lobby?

The name of [AU/NZ] Apocalyptia Network Lobby carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is [AU/NZ] Apocalyptia Network Lobby on?

Generated by the game from seed 1337, the procedural map on [AU/NZ] Apocalyptia Network Lobby measures 1,000. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Apocalyptia Network Lobby.

Connect

What is the way to join [AU/NZ] Apocalyptia Network Lobby?

Open the console in Rust with F1 after starting the game, then type client.connect 103.212.227.61:28044. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/societyrust.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^r,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay: yes.
^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.