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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,710online PAX67,217playing OCC3,578with players WIPED 3H109
MODModded traffic
Callsign

BTT2067=

BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|

Online OC 139.99.145.5:28025 checked 12m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 3/ 50 6% full
7-day average2peak 11
Rank#2,067top 9% · #57 in OC
Last wipe26d agomonthly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0246813:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 28% in OC. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.

The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. 8d 6hThu 5 Nov, 19:00 UTCFW
  2. 36d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:32 UTC26d ago 8 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST013OC · groups of 8+ · monthly · 13 on average [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 12/200
  2. 02MOD
    Callsign RST014OC · groups of 8+ · monthly · 10 on average [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 10/200
  3. 03MOD
    Callsign SLT216OC · groups of 8+ · monthly · 8 on average [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event
    Players 8/100
  4. 04MOD
    Callsign STT017OC · groups of 8+ · monthly · 1 on average State of Flux | PVE | Kits | Events | +More
    Players 0/40
  5. 05PVE
    Callsign RLX017OC · groups of 8+ · monthly · 4 on average [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome
    Players 7/50
  6. 06PVE
    Callsign VNG037OC · groups of 8+ · monthly · 3 on average [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay.
    Players 6/30
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

These Rust Tracker lists carry BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|: PvE servers, tracked live, Oceania servers, tracked live, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

The game's server browser reads these tags from BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^r (Roleplay): Roleplay: yes; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): Server browser: listed under Oceania. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| when wipe day lands?

The average peak across recent wipes: 8 players. 22 hours after the latest wipe, the crowd peaked.

When does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| wipe?

One wipe a month for BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 26 days 5 hours since this world was made. A monthly wipe schedule is published in its tags.

Location and Status

What is the uptime on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, and is it online?

Right now BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is online. By its own uptime figure, the last restart was roughly 8 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| running?

Rust network protocol 2635 and build 168909 on Windows is what BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| runs. To join, your game must be on the same protocol; Steam handles the update.

Is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| holding performance?

Average server fps over the last 48 hours: 78, with a low of 1. Peak entity count: 102,745, covering buildings, deployables and all else in the world. Peak memory use: 3,623 MB. Players feel lag when fps drops and the entity count climbs.

Which location is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| in?

Listed in Oceania under OC: that is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 139.99.145.5:28025.

Population

Is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| busy?

Tracking BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|: 3 of 50 slots filled. Seven-day average 2 players; peak 11. Peak traffic in the last 48 hours came at 09:00 UTC, averaging 8 players.

What rank does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| carry among Rust servers?

Top 9% of all ranked servers and #57 in Oceania: BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| ranks #2,067 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

Nothing in BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|'s name states a gather rate. Up to 8 players per group, the game's default. roleplay is the game mode, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

Generated by the game from seed 1691757234, the procedural map on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

To connect: start Rust, press F1, enter client.connect 139.99.145.5:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://store.battleserver.gg.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^r,OC,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay: yes.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

OC
Oceania Server browser: listed under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.