CHR7963=
Charlie (no decay)
Online 99.76.200.68:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 00:36 UTC23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 485/575
-
02COMPlayers 355/400
-
03COMPlayers 184/350
-
04COMPlayers 280/400
-
05COMPlayers 108/200
-
06COMPlayers 178/300
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Charlie (no decay)?
On Rust Tracker, Charlie (no decay) sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Charlie (no decay)?
The game's server browser reads these tags from Charlie (no decay): gmrust (Game mode): Standard survival mode for Rust; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on Charlie (no decay) on wipe day?
At their busiest, recent wipes averaged 2 players. 16 hours after the latest wipe, the crowd peaked.
When does Charlie (no decay) wipe?
The only wipe at Charlie (no decay) is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 23 days 17 hours. Tags list a monthly wipe schedule.
Location and Status
Is Charlie (no decay) up, and how does its uptime hold?
Charlie (no decay) is up and online at this moment. About 2 days 21 hours ago it restarted last, based on reported uptime. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Charlie (no decay) running?
Rust network protocol 2635 and build 168909 is the build on Charlie (no decay); the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Is Charlie (no decay) holding performance?
For the last 48 hours it averaged 83 server fps; the floor was 66. Peak entity count: 115,716, covering buildings, deployables and all else in the world. It drew as much as 4,245 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
What location is Charlie (no decay) hosted in?
Nothing on region from Charlie (no decay); none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 99.76.200.68:28015.
Player Count
How many players are on Charlie (no decay) right now?
Slots 8; players on board 0: that is Charlie (no decay) now. Seven-day average 0 players; peak 1.
How does Charlie (no decay) compare in the rankings?
Seven-day player hours put Charlie (no decay) at #7,963, within the top 36% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Charlie (no decay)?
The name of Charlie (no decay) carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
What map is Charlie (no decay) on?
A procedural map of size 4,500 runs on Charlie (no decay), generated by the game from seed 12345678. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join Charlie (no decay)?
Open the console in Rust with F1 after starting the game, then type client.connect 99.76.200.68:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp8,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.