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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,744online PAX55,501playing OCC3,172with players WIPED 3H123
MODModded traffic
Callsign

RST5966=

RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 10m ago

biweekly wipes moddedoxide
Clearance · join
Players now 0/ 42 0% full
7-day average0peak 2
Rank#5,966top 27%
Last wipe11d agobiweekly schedule
Next wipe2d 21hSun 1 Nov, 22:29 UTC
Track history

Players

AveragePeak
00.511.5202:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Sunday 1 November, 22:29 UTC, in 2d 21h.

Its biweekly schedule tag · low confidence

usual gap8.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 2d 21hSun 1 Nov, 22:29 UTC
  2. 6d 17hThu 5 Nov, 19:00 UTCFW
  3. 16d 21hSun 15 Nov, 22:29 UTC
  4. 30d 21hSun 29 Nov, 22:29 UTC
  5. 34d 17hThu 3 Dec, 19:00 UTCFW
  6. 44d 21hSun 13 Dec, 22:29 UTC

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC11d ago 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC14d ago 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW28d ago 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC42d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 50/100
  2. 02COM
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  3. 03COM
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  4. 04COM
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry RUSTARDED Zombie Hell Hordes • US?

On Rust Tracker, RUSTARDED Zombie Hell Hordes • US sits in these lists: Modded servers, tracked live, Zombie servers, on radar and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags does RUSTARDED Zombie Hell Hordes • US carry, and what do they mean?

Listed for the server browser to read, RUSTARDED Zombie Hell Hordes • US publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp42 (Max players): Capacity: 42 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on RUSTARDED Zombie Hell Hordes • US when wipe day lands?

The average peak across recent wipes: 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. By day 3 the crowd dropped below half where it did not hold.

When does RUSTARDED Zombie Hell Hordes • US wipe?

The schedule of RUSTARDED Zombie Hell Hordes • US cannot be confirmed, with too few wipes on record: the prediction follows its tag. Sunday 1 November at 22:29 UTC is when the next wipe falls due. Its world went live 11 days 2 hours. Its tags carry an every-two-weeks wipe schedule.

Location and Status

What is the uptime on RUSTARDED Zombie Hell Hordes • US, and is it online?

Right now RUSTARDED Zombie Hell Hordes • US is online. About 5 hours ago it restarted last, based on reported uptime. Uptime stood at 92% for the last 7 full days, 154 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on RUSTARDED Zombie Hell Hordes • US?

Rust network protocol 2635 and build 168909 on Linux is what RUSTARDED Zombie Hell Hordes • US runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on RUSTARDED Zombie Hell Hordes • US?

Server fps held an average of 134 across the last 48 hours, never below 102. Peak entity count: 77,863, covering buildings, deployables and all else in the world. Memory peaked at 4,568 MB. A climbing entity count and low fps are what register as lag for players.

Which location is RUSTARDED Zombie Hell Hordes • US in?

No region tag is published by RUSTARDED Zombie Hell Hordes • US, but the name points to North America. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 98.247.137.177:30015.

Population

How many players are on RUSTARDED Zombie Hell Hordes • US right now?

RUSTARDED Zombie Hell Hordes • US is at 0 players, capacity 42. Peak of 2 in the last seven days, average 0 players. Busiest window in 48 hours: 12:00 UTC, 1 players on average.

What rank does RUSTARDED Zombie Hell Hordes • US carry among Rust servers?

Seven-day player hours put RUSTARDED Zombie Hell Hordes • US at #5,966, within the top 27% of all ranked servers.

Settings

Which settings and rules are confirmed on RUSTARDED Zombie Hell Hordes • US?

No gather rate appears in RUSTARDED Zombie Hell Hordes • US's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on RUSTARDED Zombie Hell Hordes • US?

The map on RUSTARDED Zombie Hell Hordes • US is procedural, size 6,000, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Bigly World.

How to Join

How do you get onto RUSTARDED Zombie Hell Hordes • US?

To connect: start Rust, press F1, enter client.connect 98.247.137.177:30015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/dxQB3h2TvB.

Transponder codes

Server tags

What each one means.

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp42
Max players Capacity: 42 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.