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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,614online PAX34,171playing OCC2,816with players WIPED 3H69
VANVanilla traffic
Callsign

RDD573↓

Reddit.com/r/PlayRust - US Biweekly

Online NA 91.229.114.101:28015 checked 11m ago

official biweekly wipes vanillaoxide
Clearance · join
Players now 3/ 200 2% full
7-day average27peak 64
Rank#573top 3% · #96 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
01020304007:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 5% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak167players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 14d 12hThu 12 Nov, 18:59 UTC
  3. 35d 12hThu 3 Dec, 19:00 UTCFW
  4. 42d 12hThu 10 Dec, 18:59 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 193, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:59 UTC13d ago 193 – running 29
Thu 1 Oct, 18:02 UTC FW27d ago 84 halved by day 6 14 days 8
Thu 17 Sep, 18:58 UTC41d ago 223 halved by day 4 14 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST010NA · groups of 12+ · biweekly · 91 on average Rustopia.gg - US Medium
    Players 28/200
  2. 02COM
    Callsign RST015NA · groups of 12+ · biweekly · 61 on average Rusty Moose |US Biweekly|
    Players 18/200
  3. 03COM
    Callsign GRN016NA · groups of 8+ · biweekly · 42 on average Gringers Solo Only | Noob Friendly Oct 22
    Players 34/100
  4. 04COM
    Callsign RST015NA · groups of 12+ · biweekly · 37 on average Rustoria.co - US Medium Premium
    Players 15/200
  5. 05COM
    Callsign RST018NA · groups of 16+ · biweekly · 24 on average Rustafied.com - US Medium - Large
    Players 5/100
  6. 06COM
    Callsign CZR028NA · groups of 8+ · biweekly · 6 on average CZR.gg | Solo | Biweekly | Thursday
    Players 1/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Reddit.com/r/PlayRust - US Biweekly appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Reddit.com/r/PlayRust - US Biweekly: Official Rust servers, tracked live, North America: live server tracking and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 25+ on average; Boxes: Official only.

What do the tags mean that Reddit.com/r/PlayRust - US Biweekly is listed under?

These tags are published by Reddit.com/r/PlayRust - US Biweekly for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): Capacity: 200 slots; ts12 (Group limit): No team may exceed 12; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); NA (North America): In the server browser it is listed under North America; rustmaps (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who is behind Reddit.com/r/PlayRust - US Biweekly?

Reddit.com/r/PlayRust - US Biweekly publishes a rplayrust.com hostname. 16 other servers we track do too, so the same operator most likely runs them.

Wipe Times

What happens on Reddit.com/r/PlayRust - US Biweekly on wipe day?

At their busiest, recent wipes averaged 167 players. The peak on the latest wipe came 9 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 5.

When does Reddit.com/r/PlayRust - US Biweekly wipe?

Reddit.com/r/PlayRust - US Biweekly runs on a every 4 weeks on Thursday at 18:59 UTC wipe rhythm. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 13 days 11 hours. Its tags carry an every-two-weeks wipe schedule.

Location and Status

How reliable is Reddit.com/r/PlayRust - US Biweekly, and is it online now?

Right now Reddit.com/r/PlayRust - US Biweekly is online. By its own uptime figure, the last restart was roughly 15 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust build is Reddit.com/r/PlayRust - US Biweekly running?

Confirmed for Reddit.com/r/PlayRust - US Biweekly: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on Reddit.com/r/PlayRust - US Biweekly?

Server fps held an average of 30 across the last 48 hours, never below 30. Maximum entities carried: 120,970, from buildings and deployables to everything else. Memory peaked at 4,503 MB. Players feel lag when fps drops and the entity count climbs.

Where does Reddit.com/r/PlayRust - US Biweekly sit?

In North America, under its NA tag, is where Reddit.com/r/PlayRust - US Biweekly lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 91.229.114.101:28015.

Player Count

What is the player count on Reddit.com/r/PlayRust - US Biweekly?

Reddit.com/r/PlayRust - US Biweekly is at 3 players, capacity 200. Peak of 64 in the last seven days, average 27 players. At 18:00 UTC it drew its highest average of the last 48 hours: 19 players.

Where does Reddit.com/r/PlayRust - US Biweekly sit in the server rankings?

Reddit.com/r/PlayRust - US Biweekly places #573 on seven-day player hours, #96 in North America and in the top 3% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Reddit.com/r/PlayRust - US Biweekly?

No gather rate appears in Reddit.com/r/PlayRust - US Biweekly's name. 12 players is the group cap. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listing is confirmed in Rust's Official tab. Plugins on it: Oxide. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.

What map is Reddit.com/r/PlayRust - US Biweekly on?

Custom map, size 3,600, on Reddit.com/r/PlayRust - US Biweekly: the file is published for download from this page.

How to Join

How do you get onto Reddit.com/r/PlayRust - US Biweekly?

To connect: start Rust, press F1, enter client.connect 91.229.114.101:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://reddit.com/r/playrust.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,ts12,^o,rustmaps

On Rust Tracker

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players Capacity: 200 slots.
ts12
Group limit No team may exceed 12.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).

Region

NA
North America In the server browser it is listed under North America.

Other

rustmaps
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.