Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,630online PAX43,856playing OCC3,098with players WIPED 3H89
MODModded traffic
Callsign

TST13262

Testing server

Offline 95.26.147.207:28015 checked 40d ago

teams off moddedoxidehardcore
Clearance · join
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,262no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign THL021no group limit · 8 on average TheLastOfRust Hardcore PvE Zombie Survival
    Players 2/100
  2. 02MOD
    Callsign NKK026NA · no group limit · biweekly · 3 on average Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
    Players 2/50
  3. 03MOD
    Callsign ALN016OC · no group limit · biweekly · 2 on average Alone & Afraid
    Players 3/50
  4. 04MOD
    Callsign LTM020SA · groups of 15+ · biweekly · 2 on average [BR/LATAM] Evolution PVE | Hardcore Zombie Survival
    Players 0/50
  5. 05MOD
    Callsign THL037no group limit · 2 on average TheLastOfRust Premium Hardcore PvE Zombie Survival
    Players 1/100
  6. 06MOD
    Callsign SHC102no group limit · 156 on average ShockRust | Blue | NoLimit
    Players 134/500
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Testing server appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Testing server. These filters surface it on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

How should you read the tags on Testing server?

These tags are published by Testing server for the game's server browser to read: gmhardcore (Game mode): Harsher rules apply: hardcore; mp1 (Max players): Capacity: 1 slots; ts0 (Group limit): No teams — the setting is off; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

On what schedule does Testing server wipe?

Testing server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 40 days 9 hours.

Location and Status

What is the uptime on Testing server, and is it online?

Offline now, Testing server was last seen 40 days 8 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 17 September 2026.

Which Rust version is confirmed on Testing server?

Rust network protocol 2633 and build 164530 is the build on Testing server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Where does Testing server sit?

No region is published by Testing server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 95.26.147.207:28015.

Player Count

How many players are on Testing server right now?

Last seen 40 days 8 hours ago; Testing server is offline at present.

Where does Testing server sit in the server rankings?

Seven-day player hours put Testing server at #13,262, within the top – of all ranked servers.

Settings

Which settings and rules are confirmed on Testing server?

Nothing in Testing server's name states a gather rate. No group limit appears. It runs hardcore, Facepunch's toughest setting. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Testing server?

Procedural map on Testing server, made by the game.

How to Join

How do you get onto Testing server?

To connect: start Rust, press F1, enter client.connect 95.26.147.207:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs164530,ts0,^o^z

Game

gmhardcore
Game mode Harsher rules apply: hardcore.
mp1
Max players Capacity: 1 slots.
ts0
Group limit No teams — the setting is off.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.