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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,609online PAX35,650playing OCC2,883with players WIPED 3H58
MODModded traffic
Callsign

TST13961

Testing server

Offline 95.26.144.93:28015 checked 40d ago

teams off moddedoxidehardcore
Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#13,961no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 4/100
  2. 02MOD
    Callsign NKK026NA · no group limit · biweekly · 3 on average Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
    Players 3/50
  3. 03MOD
    Callsign ALN016OC · no group limit · biweekly · 2 on average Alone & Afraid
    Players 1/50
  4. 04MOD
    Callsign LTM020SA · groups of 15+ · biweekly · 2 on average [BR/LATAM] Evolution PVE | Hardcore Zombie Survival
    Players 0/50
  5. 05MOD
    Callsign THL037no group limit · 2 on average TheLastOfRust Premium Hardcore PvE Zombie Survival
    Players 1/100
  6. 06MOD
    Callsign SHC102no group limit · 159 on average ShockRust | Blue | NoLimit
    Players 44/500
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Testing server?

Modded servers, tracked live — the Rust Tracker lists that include Testing server. It comes up under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

What do the tags mean that Testing server is listed under?

These tags are published by Testing server for the game's server browser to read: gmhardcore (Game mode): A harsher ruleset: hardcore; mp1 (Max players): Capacity: 1 slots; ts0 (Group limit): No teams — the setting is off; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

On what schedule does Testing server wipe?

Testing server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 43 days 12 hours since this world was made.

Location and Status

What is the uptime on Testing server, and is it online?

Offline: Testing server confirmed offline, last seen 40 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 17 September 2026.

What Rust version is Testing server on?

Rust network protocol 2633 and build 163794 on Windows is what Testing server runs. The same protocol is required to join, and Steam updates it for you.

Which location is Testing server in?

Region: none published by Testing server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 95.26.144.93:28015.

Player Count

How many players are on Testing server right now?

Last seen 40 days 20 hours ago; Testing server is offline at present.

How does Testing server compare in the rankings?

Seven-day player hours put Testing server at #13,961, within the top – of all ranked servers.

Settings

Which settings and rules are confirmed on Testing server?

Nothing in Testing server's name states a gather rate. No group limit is published. It runs hardcore, Facepunch's most punishing mode. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Testing server?

A procedural map runs on Testing server, generated by the game.

Connect

How do you get onto Testing server?

To connect: start Rust, press F1, enter client.connect 95.26.144.93:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp1
Max players Capacity: 1 slots.
ts0
Group limit No teams — the setting is off.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build This server runs game build 163794.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.