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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,628online PAX32,585playing OCC2,817with players WIPED 3H70
MODModded traffic
Callsign

TST13288

Testing server

Offline 95.26.137.200:28015 checked 43d ago

teams off moddedoxidehardcore
Clearance · join
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,288no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign THL021no group limit · 7 on average TheLastOfRust Hardcore PvE Zombie Survival
    Players 4/100
  2. 02MOD
    Callsign NKK026NA · no group limit · biweekly · 3 on average Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
    Players 3/50
  3. 03MOD
    Callsign ALN016OC · no group limit · biweekly · 2 on average Alone & Afraid
    Players 1/50
  4. 04MOD
    Callsign LTM020SA · groups of 15+ · biweekly · 2 on average [BR/LATAM] Evolution PVE | Hardcore Zombie Survival
    Players 0/50
  5. 05MOD
    Callsign THL037no group limit · 2 on average TheLastOfRust Premium Hardcore PvE Zombie Survival
    Players 0/100
  6. 06MOD
    Callsign SHC102no group limit · 151 on average ShockRust | Blue | NoLimit
    Players 48/500
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Testing server?

Modded servers, tracked live — the Rust Tracker lists that include Testing server. On the server list, these filters bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

How should you read the tags on Testing server?

These tags are published by Testing server for the game's server browser to read: gmhardcore (Game mode): A harsher ruleset: hardcore; mp1 (Max players): Capacity: 1 slots; ts0 (Group limit): Teams: off; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

When does Testing server wipe?

The record holds too few of Testing server's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 44 days 14 hours.

Location and Status

Is Testing server up, and how does its uptime hold?

Offline now, Testing server was last seen 43 days 16 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 15 September 2026.

What Rust version is Testing server on?

Rust network protocol 2633 and build 163794 is the build on Testing server; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

Which location is Testing server in?

No region is published by Testing server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 95.26.137.200:28015.

Population

What is the player count on Testing server?

Offline now for Testing server, last seen 43 days 16 hours ago.

Where does Testing server sit in the server rankings?

Seven-day player hours put Testing server at #13,288, within the top – of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Testing server?

The name of Testing server carries no gather rate. No group limit appears. hardcore is the game mode, Facepunch's toughest setting. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for Testing server?

Procedural map on Testing server, made by the game.

Connect

How do you get onto Testing server?

To connect: start Rust, press F1, enter client.connect 95.26.137.200:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp1
Max players Capacity: 1 slots.
ts0
Group limit Teams: off.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.