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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,869online PAX85,654playing OCC3,976with players WIPED 3H168
MODModded traffic
Callsign

TST14458

Testing server

Offline 95.26.136.240:28015 checked 40d ago

teams off moddedoxidehardcore
Clearance · join
Players now 1/ 1 100% full
7-day average0peak –
Rank#14,458no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 4/100
  2. 02MOD
    Callsign NKK026NA · no group limit · biweekly · 3 on average Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
    Players 2/50
  3. 03MOD
    Callsign LTM020SA · groups of 15+ · biweekly · 2 on average [BR/LATAM] Evolution PVE | Hardcore Zombie Survival
    Players 1/50
  4. 04MOD
    Callsign ALN016OC · no group limit · biweekly · 2 on average Alone & Afraid
    Players 2/50
  5. 05MOD
    Callsign THL037no group limit · 2 on average TheLastOfRust Premium Hardcore PvE Zombie Survival
    Players 0/100
  6. 06MOD
    Callsign SHC102no group limit · 163 on average ShockRust | Blue | NoLimit
    Players 187/500
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Testing server appear in Rust Tracker lists and filters?

On Rust Tracker, Testing server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

What do the tags mean that Testing server is listed under?

These tags are published by Testing server for the game's server browser to read: gmhardcore (Game mode): Harsher rules apply: hardcore; mp1 (Max players): 1 slots on this server; ts0 (Group limit): Teams: off; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

On what schedule does Testing server wipe?

Testing server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 43 days 4 hours since this world was made.

Location and Status

What is the uptime on Testing server, and is it online?

Tracking shows Testing server offline as of now, last seen 40 days 5 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 17 September 2026.

Which Rust version is confirmed on Testing server?

Rust network protocol 2633 and build 164530 on Windows is what Testing server runs. To join, your game must be on the same protocol; Steam handles the update.

Which location is Testing server in?

No region is published by Testing server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 95.26.136.240:28015.

Player Count

Is Testing server busy?

Offline now for Testing server, last seen 40 days 5 hours ago.

Where does Testing server sit in the server rankings?

Top – of all ranked servers, and #14,458 on seven-day player hours: Testing server.

Map and Rules

Which settings and rules are confirmed on Testing server?

No gather rate appears in Testing server's name. The group limit is not published. It runs hardcore, Facepunch's toughest setting. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for Testing server?

A procedural map runs on Testing server, generated by the game.

Connect

How do you get onto Testing server?

Open the console in Rust with F1 after starting the game, then type client.connect 95.26.136.240:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs164530,ts0,^o^z

Game

gmhardcore
Game mode Harsher rules apply: hardcore.
mp1
Max players 1 slots on this server.
ts0
Group limit Teams: off.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build This server runs game build 164530.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.