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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,733online PAX61,573playing OCC3,391with players WIPED 3H185
VANVanilla traffic
Callsign

PRV15323

Private Rust Test

Offline 93.214.162.189:28015 checked 6d ago

monthly wipes vanilla
Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe79d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 376/375
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 215 on average Rusty Moose |EU Monthly|
    Players 199/200
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 170 on average [EU East] Facepunch 4
    Players 96/350
  4. 04COM
    Callsign FCP016EU · groups of 8+ · monthly · 161 on average [EU] Facepunch 1
    Players 112/400
  5. 05COM
    Callsign RST010NA · groups of 16+ · monthly · 129 on average Rustopia.gg - US Large
    Players 37/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · monthly · 127 on average Rustafied.com - EU Long - Large
    Players 67/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Private Rust Test?

On Rust Tracker, Private Rust Test sits in these lists: Community servers, no tags and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Private Rust Test?

The game's server browser reads these tags from Private Rust Test: gmrust (Game mode): Rust survival, standard mode; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8; this is the game default; v2632 (Protocol): Your game must be on protocol 2632 to connect; cs160556 (Build): This server runs game build 160556; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

Which wipe times are confirmed for Private Rust Test?

An estimate from the force wipe gives Private Rust Test's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 79 days 14 hours. A monthly wipe schedule is published in its tags.

Server Details

Is Private Rust Test up, and how does its uptime hold?

Tracking shows Private Rust Test offline as of now, last seen 6 days 5 hours ago. 30 of 168 hours up over the last 7 full days: 18% uptime. Rust Tracker logged it first on 20 October 2026.

Which Rust version is confirmed on Private Rust Test?

Rust network protocol 2632 and build 160556 is the build on Private Rust Test; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

What location is Private Rust Test hosted in?

Nothing on region from Private Rust Test; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 93.214.162.189:28015.

Population

Is Private Rust Test busy?

Last seen 6 days 5 hours ago; Private Rust Test is offline at present. Across the past seven days, 0 players on average.

What rank does Private Rust Test carry among Rust servers?

Seven-day player hours put Private Rust Test at #15,323, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Private Rust Test?

The name of Private Rust Test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

What map is Private Rust Test on?

A procedural map runs on Private Rust Test, generated by the game.

How to Join

Which steps join Private Rust Test?

Open the console in Rust with F1 after starting the game, then type client.connect 93.214.162.189:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp5
Max players Slots: 5.
ts8
Group limit Teams cap at 8; this is the game default.
v2632
Protocol Your game must be on protocol 2632 to connect.
cs160556
Build This server runs game build 160556.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.