Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,682online PAX54,903playing OCC3,147with players WIPED 3H122
COMCommunity traffic
Callsign

LCL13792

LOCAL - Staging Livestock Test

Offline 92.209.144.131:28015 checked 23d ago

Clearance · join
Players now 1/ 5 20% full
7-day average0peak –
Rank#13,792top 62%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:06 UTC28d ago 1 – running 1
Wed 30 Sep, 18:26 UTC29d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign TST018EA · groups of 8+ · 10 on average 【南瓜】Build-Test
    Players 4/101
  2. 02COM
    Callsign RCH015EU · groups of 8+ · 2 on average Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
    Players 5/25
  3. 03MOD
    Callsign BLD014EU · groups of 8+ · 119 on average [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 64/999
  4. 04MOD
    Callsign BLD014NA · groups of 8+ · 92 on average [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 153/999
  5. 05MOD
    Callsign RST015OC · groups of 8+ · 53 on average [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes
    Players 42/150
  6. 06MOD
    Callsign ATL015EU · groups of 30+ · weekly · 36 on average Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
    Players 0/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry LOCAL - Staging Livestock Test?

On Rust Tracker, LOCAL - Staging Livestock Test sits in these lists: Build, creative and sandbox servers. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.

How should you read the tags on LOCAL - Staging Livestock Test?

Listed for the server browser to read, LOCAL - Staging Livestock Test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166925 (Build): The game build is 166925; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^k (Build server): Base design and practice. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on LOCAL - Staging Livestock Test on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it.

When does LOCAL - Staging Livestock Test wipe?

The record holds too few of LOCAL - Staging Livestock Test's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 28 days 14 hours.

Location and Status

What is the uptime on LOCAL - Staging Livestock Test, and is it online?

Offline now, LOCAL - Staging Livestock Test was last seen 23 days 8 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 30 September 2026.

What Rust version is LOCAL - Staging Livestock Test on?

Rust network protocol 2634 and build 166925 on Windows is what LOCAL - Staging Livestock Test runs. Steam updates it for you; your game must share the protocol to join.

Which location is LOCAL - Staging Livestock Test in?

Region: none published by LOCAL - Staging Livestock Test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 92.209.144.131:28015.

Population

What is the player count on LOCAL - Staging Livestock Test?

Offline now for LOCAL - Staging Livestock Test, last seen 23 days 8 hours ago.

Where does LOCAL - Staging Livestock Test sit in the server rankings?

Seven-day player hours put LOCAL - Staging Livestock Test at #13,792, within the top 62% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on LOCAL - Staging Livestock Test?

No gather rate appears in LOCAL - Staging Livestock Test's name. The game's default applies: groups can have up to 8 players. It runs build & creative, building in a sandbox, no gathering. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on LOCAL - Staging Livestock Test?

Procedural map on LOCAL - Staging Livestock Test, made by the game.

How to Join

How do you get onto LOCAL - Staging Livestock Test?

Open the console in Rust with F1 after starting the game, then type client.connect 92.209.144.131:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166925
Build The game build is 166925.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Gameplay

^k
Build server Base design and practice.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.