PPO4077=
Pop_Rust_Classic
Online 87.224.251.94:39998 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW27d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 419/450
-
02COMPlayers 263/300
-
03COMPlayers 93/350
-
04COMPlayers 147/400
-
05COMPlayers 49/200
-
06COMPlayers 85/100
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Pop_Rust_Classic?
These Rust Tracker lists carry Pop_Rust_Classic: Community servers, no tags and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which tags does Pop_Rust_Classic carry, and what do they mean?
The game's server browser reads these tags from Pop_Rust_Classic: gmrust (Game mode): Rust survival, standard mode; mp200 (Max players): 200 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod). The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on Pop_Rust_Classic on wipe day?
At their busiest, recent wipes averaged 7 players. The peak on the latest wipe came 23 hours after it.
On what schedule does Pop_Rust_Classic wipe?
The only wipe at Pop_Rust_Classic is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 18 hours since this world was made. Tags list a monthly wipe schedule.
Server Details
Is Pop_Rust_Classic up, and how does its uptime hold?
Pop_Rust_Classic is up and online at this moment. By its own uptime figure, the last restart was roughly 40 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Pop_Rust_Classic?
Rust network protocol 2635 and build 168909 on Windows is what Pop_Rust_Classic runs. The same protocol is required to join, and Steam updates it for you.
Is Pop_Rust_Classic holding performance?
Average server fps over the last 48 hours: 40, with a low of 28. Peak entity count: 122,507, covering buildings, deployables and all else in the world. Memory peaked at 4,360 MB. A climbing entity count and low fps are what register as lag for players.
Which location is Pop_Rust_Classic in?
Nothing on region from Pop_Rust_Classic; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 87.224.251.94:39998.
Population
What is the player count on Pop_Rust_Classic?
Slots 200; players on board 3: that is Pop_Rust_Classic now. Peak of 5 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 11:00 UTC, averaging 4 players.
What rank does Pop_Rust_Classic carry among Rust servers?
On player hours over seven days, Pop_Rust_Classic ranks #4,077, inside the top 18% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Pop_Rust_Classic?
Nothing in Pop_Rust_Classic's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. Oxide plugins run on it. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
What map is Pop_Rust_Classic on?
A procedural map of size 4,500 runs on Pop_Rust_Classic, generated by the game from seed 1189436084. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join Pop_Rust_Classic?
Open the console in Rust with F1 after starting the game, then type client.connect 87.224.251.94:39998. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://t.me/rust_pve.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.