DSS15922
DSS_server_0.1
Offline EU 85.115.209.231:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 432/475
-
02COMPlayers 276/300
-
03COMPlayers 142/350
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04COMPlayers 168/400
-
05COMPlayers 137/300
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06COMPlayers 135/175
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show DSS_server_0.1?
On Rust Tracker, DSS_server_0.1 sits in these lists: EU Rust servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on DSS_server_0.1?
The game's server browser reads these tags from DSS_server_0.1: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Default team size: 8; v2631 (Protocol): Join only if your game is on protocol 2631; cs156583 (Build): Build: 156583; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; EU (Europe): Server browser: listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does DSS_server_0.1 wipe?
Estimated from the force wipe: the next wipe at DSS_server_0.1. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 116 days 22 hours since this world was made. A monthly wipe schedule is published in its tags.
Server Details
Is DSS_server_0.1 up, and how does its uptime hold?
Offline: DSS_server_0.1 confirmed offline, last seen 26 days 6 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on DSS_server_0.1?
Rust network protocol 2631 and build 156583 on Linux is what DSS_server_0.1 runs. The same protocol is required to join, and Steam updates it for you.
Where does DSS_server_0.1 sit?
In Europe, under its EU tag, is where DSS_server_0.1 lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 85.115.209.231:28015.
Population
What is the player count on DSS_server_0.1?
Offline now for DSS_server_0.1, last seen 26 days 6 hours ago.
How does DSS_server_0.1 compare in the rankings?
Top 69% of all ranked servers and #2,472 in Europe: DSS_server_0.1 ranks #15,922 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on DSS_server_0.1?
The name of DSS_server_0.1 carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.
Which map is loaded on DSS_server_0.1?
A procedural map runs on DSS_server_0.1, generated by the game.
How to Join
How do you get onto DSS_server_0.1?
Open the console in Rust with F1 after starting the game, then type client.connect 85.115.209.231:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2631,^m,^v,EU,gmrust,cs156583,ts8
Game
gmrust
mp40
ts8
v2631
cs156583
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.