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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,612online PAX36,584playing OCC2,915with players WIPED 3H70
MODModded traffic
Callsign

TRI13801

TIER.ID

Offline 82.194.22.117:28015 checked 24d ago

moddedcarbon
Clearance · join
Players now 1/ 1000 0% full
7-day average0peak –
Rank#13,801top 61%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:16 UTC25d ago 1 – running 1
Fri 2 Oct, 11:39 UTC26d ago 1 – 1.1 days 1
Thu 1 Oct, 18:43 UTC FW27d ago 1 – 0.7 days 1
Thu 1 Oct, 08:38 UTC27d ago 1 – 0.4 days 1
Wed 30 Sep, 21:45 UTC28d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST015EU · no group limit · 724 on average RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA
    Players 339/350
  2. 02MOD
    Callsign AMI016EU · groups of 12+ · 218 on average R2 - Aim training / Matchmaking / Facechecks - RU Main
    Players 143/400
  3. 03MOD
    Callsign RST025EU · groups of 100+ · 83 on average RustGames.gg | Lucky Pillars - EU 1
    Players 17/400
  4. 04MOD
    Callsign DGF017groups of 30+ · weekly · 67 on average DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
    Players 41/250
  5. 05MOD
    Callsign AMI016EU · groups of 12+ · 37 on average R2 - Aim training / Matchmaking / Facechecks - EU Main
    Players 16/400
  6. 06MOD
    Callsign BKR015EU · no group limit · 30 on average [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
    Players 12/50
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does TIER.ID appear in Rust Tracker lists and filters?

These Rust Tracker lists carry TIER.ID: Modded servers, tracked live and Combat training servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that TIER.ID is listed under?

The game's server browser reads these tags from TIER.ID: gmrust (Game mode): Survival as standard Rust plays; mp1000 (Max players): 1,000 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^e (Minigames): Other minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training: aim and PvP practice, with loot supplied; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on TIER.ID on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

When does TIER.ID wipe?

Wipe times at TIER.ID are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 25 days 17 hours.

Location and Status

What is the uptime on TIER.ID, and is it online?

Offline: TIER.ID confirmed offline, last seen 24 days 8 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 30 September 2026.

Which Rust build is TIER.ID running?

Rust network protocol 2634 and build 166494 on Linux is what TIER.ID runs. Steam updates it for you; your game must share the protocol to join.

What location is TIER.ID hosted in?

No region is published by TIER.ID. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 82.194.22.117:28015.

Player Count

Is TIER.ID busy?

Offline: TIER.ID, last seen 24 days 8 hours ago.

Where does TIER.ID sit in the server rankings?

Top 61% of all ranked servers, and #13,801 on seven-day player hours: TIER.ID.

Settings

Which settings and rules are confirmed on TIER.ID?

The name of TIER.ID carries no gather rate. The game's default applies: groups can have up to 8 players. minigames & battle royale is the game mode, arenas and battle royale, Bedwars and parkour. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Connect

Which steps join TIER.ID?

To connect: start Rust, press F1, enter client.connect 82.194.22.117:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1000
Max players 1,000 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Gameplay

^e
Minigames Other minigames such as arenas, Bedwars and parkour.
^d
Combat training Training: aim and PvP practice, with loot supplied.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.