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Rust TrackerRTRC · Radar control
ATIS RTRC INFO W SRV11,842online PAX92,452playing OCC3,987with players WIPED 3H168
MODModded traffic
Callsign

AMI44=

R2 - Aim training / Matchmaking / Facechecks - RU Main

Online 46.174.53.96:28015 checked 9m ago

moddedcarbon
Clearance · join
Players now 373/ 425 88% full
7-day average208peak 509
Rank#44top 0.2%
Last wipe25d agono schedule published
Next wipe9d 2hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
020040060080017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12040608020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h.

The force wipe · high confidence

wipe-day peak610players, last three wipes

Coming wipes

  1. 9d 2hThu 5 Nov, 19:00 UTCFW
  2. 37d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:54 UTC FW25d ago 610+83 queue – running 583

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST015EU · no group limit · 689 on average RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA
    Players 986/950
  2. 02MOD
    Callsign RST025EU · groups of 100+ · 79 on average RustGames.gg | Lucky Pillars - EU 1
    Players 136/400
  3. 03MOD
    Callsign BKR015EU · no group limit · 30 on average [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD
    Players 32/75
  4. 04MOD
    Callsign HLC018EU · groups of 200+ · 3 on average A-42 - Helicopter / Minicopter Training
    Players 5/42
  5. 05MOD
    Callsign ATT594EU · groups of 8+ · 1 on average Fly2Fight | Attack Heli Training | FFA Heli
    Players 0/40
  6. 06MOD
    Callsign TRN017EU · groups of 8+ · 1 on average Training | Oil Rig Practice | Small & Large Rig | PvP
    Players 1/50
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main appear in Rust Tracker lists and filters?

These Rust Tracker lists carry R2 - Aim training / Matchmaking / Facechecks - RU Main: EU Rust servers, tracked live, Modded servers, tracked live and Combat training servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.

What do the tags mean that R2 - Aim training / Matchmaking / Facechecks - RU Main is listed under?

Listed for the server browser to read, R2 - Aim training / Matchmaking / Facechecks - RU Main publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp425 (Max players): 425 slots on this server; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practice aim and PvP; the loot is handed to you; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Who operates R2 - Aim training / Matchmaking / Facechecks - RU Main?

A r2rust.com hostname is published by R2 - Aim training / Matchmaking / Facechecks - RU Main, as it is by 2 other servers we track; same operator, most likely.

Wipe Schedule

What should you expect on R2 - Aim training / Matchmaking / Facechecks - RU Main when wipe day lands?

Recent wipes averaged a peak of 610 players. This wipe, 0 hours in was the peak: 83 were holding in the queue.

On what schedule does R2 - Aim training / Matchmaking / Facechecks - RU Main wipe?

The only wipe at R2 - Aim training / Matchmaking / Facechecks - RU Main is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 25 days 22 hours.

Location and Status

How reliable is R2 - Aim training / Matchmaking / Facechecks - RU Main, and is it online now?

R2 - Aim training / Matchmaking / Facechecks - RU Main is up and online at this moment. About 12 hours ago it restarted last, based on reported uptime. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust build is R2 - Aim training / Matchmaking / Facechecks - RU Main running?

Confirmed for R2 - Aim training / Matchmaking / Facechecks - RU Main: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on R2 - Aim training / Matchmaking / Facechecks - RU Main?

Server fps held an average of 60 across the last 48 hours, never below 60. Peak entity count: 12,020, covering buildings, deployables and all else in the world. Memory peaked at 4,180 MB. A climbing entity count and low fps are what register as lag for players.

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main sit?

The name of R2 - Aim training / Matchmaking / Facechecks - RU Main points to Europe, though no region tag is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 46.174.53.96:28015.

Player Count

What is the player count on R2 - Aim training / Matchmaking / Facechecks - RU Main?

R2 - Aim training / Matchmaking / Facechecks - RU Main is at 373 players, capacity 425. Seven-day average 208 players; peak 509. At 17:00 UTC it drew its highest average of the last 48 hours: 397 players.

What rank does R2 - Aim training / Matchmaking / Facechecks - RU Main carry among Rust servers?

On player hours over seven days, R2 - Aim training / Matchmaking / Facechecks - RU Main ranks #44, inside the top 0.2% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on R2 - Aim training / Matchmaking / Facechecks - RU Main?

The name of R2 - Aim training / Matchmaking / Facechecks - RU Main carries no gather rate. The group limit is 12 players. It runs minigames & battle royale, parkour, battle royale, arenas, Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

What map is R2 - Aim training / Matchmaking / Facechecks - RU Main on?

A procedural map of size 6,000 runs on R2 - Aim training / Matchmaking / Facechecks - RU Main, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: discord.gg/r2aim.

Connect

Which steps join R2 - Aim training / Matchmaking / Facechecks - RU Main?

To connect: start Rust, press F1, enter client.connect 46.174.53.96:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://r2rust.com.

Transponder codes

Server tags

What each one means.

Published as mp425,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Rust survival, standard mode.
mp425
Max players 425 slots on this server.
ts12
Group limit Teams are capped at 12.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.
^d
Combat training Practice aim and PvP; the loot is handed to you.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.