Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,652online PAX32,618playing OCC2,799with players WIPED 3H77
VANVanilla traffic
Callsign

NCL7680=

Nuclear US - Vanilla | BiWeekly

Online NA 72.73.28.150:28030 checked 13m ago

biweekly wipes vanillacarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#7,680top 34% · #1130 in NA
Last wipe13d agobiweekly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5205:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 6

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 14d 13hThu 12 Nov, 17:53 UTC
  3. 35d 14hThu 3 Dec, 19:00 UTCFW
  4. 42d 13hThu 10 Dec, 17:53 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:53 UTC13d ago 5 – running 0
Thu 1 Oct, 17:56 UTC FW27d ago 1 halved by day 6 14 days 0
Thu 17 Sep, 17:55 UTC41d ago 2 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST010NA · groups of 12+ · biweekly · 93 on average Rustopia.gg - US Medium
    Players 32/200
  2. 02COM
    Callsign RST015NA · groups of 12+ · biweekly · 63 on average Rusty Moose |US Biweekly|
    Players 32/200
  3. 03COM
    Callsign GRN016NA · groups of 8+ · biweekly · 41 on average Gringers Solo Only | Noob Friendly Oct 22
    Players 41/100
  4. 04COM
    Callsign RST015NA · groups of 12+ · biweekly · 38 on average Rustoria.co - US Medium Premium
    Players 18/200
  5. 05COM
    Callsign RDD017NA · groups of 12+ · biweekly · 27 on average Reddit.com/r/PlayRust - US Biweekly
    Players 8/200
  6. 06COM
    Callsign RST018NA · groups of 16+ · biweekly · 24 on average Rustafied.com - US Medium - Large
    Players 10/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Nuclear US - Vanilla | BiWeekly?

Community servers, no tags, North America: live server tracking and Vanilla Rust servers, tracked live — the Rust Tracker lists that include Nuclear US - Vanilla | BiWeekly. It comes up under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the tags mean that Nuclear US - Vanilla | BiWeekly is listed under?

Listed for the server browser to read, Nuclear US - Vanilla | BiWeekly publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who is behind Nuclear US - Vanilla | BiWeekly?

Nuclear US - Vanilla | BiWeekly publishes a nucleargaming.io hostname. 3 other servers we track do too, so the same operator most likely runs them.

Wipe Times

What happens on Nuclear US - Vanilla | BiWeekly on wipe day?

The average peak across recent wipes: 3 players. The peak on the latest wipe came 34 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The fall below half came by day 6 where it did not hold.

When does Nuclear US - Vanilla | BiWeekly wipe?

Wipe rhythm at Nuclear US - Vanilla | BiWeekly: every 4 weeks on Thursday at 17:53 UTC. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 13 days 10 hours since this world was made. Its tags carry an every-two-weeks wipe schedule.

Location and Status

How reliable is Nuclear US - Vanilla | BiWeekly, and is it online now?

Tracking shows Nuclear US - Vanilla | BiWeekly online as of now. The uptime it reports puts the last restart about 3 days 5 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

What Rust version is Nuclear US - Vanilla | BiWeekly on?

Rust network protocol 2635 and build 168909 on Linux is what Nuclear US - Vanilla | BiWeekly runs. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Nuclear US - Vanilla | BiWeekly run?

Average server fps over the last 48 hours: 45, with a low of 41. Maximum entities carried: 76,100, from buildings and deployables to everything else. It drew as much as 3,439 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is Nuclear US - Vanilla | BiWeekly in?

Listed in North America under NA: that is Nuclear US - Vanilla | BiWeekly by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 72.73.28.150:28030.

Player Count

Is Nuclear US - Vanilla | BiWeekly busy?

Nuclear US - Vanilla | BiWeekly is at 0 players, capacity 50. Seven-day average 0 players; peak 2. At 20:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does Nuclear US - Vanilla | BiWeekly sit in the server rankings?

Top 34% of all ranked servers and #1,130 in North America: Nuclear US - Vanilla | BiWeekly ranks #7,680 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on Nuclear US - Vanilla | BiWeekly?

The name of Nuclear US - Vanilla | BiWeekly carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. Carbon plugins run on it. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is confirmed for Nuclear US - Vanilla | BiWeekly?

A procedural map of size 3,500 runs on Nuclear US - Vanilla | BiWeekly, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Nuclear Map Generation.

How to Join

Which steps join Nuclear US - Vanilla | BiWeekly?

Open the console in Rust with F1 after starting the game, then type client.connect 72.73.28.150:28030. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://nuclearrust.net.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^y
Carbon Carbon is installed — a plugin framework.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.