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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,698online PAX65,296playing OCC3,536with players WIPED 3H114
COMCommunity traffic
Callsign

BLD15258

My Build Test

Offline 72.56.49.202:28015 checked 10d ago

Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,258top 70%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign TST018EA · groups of 8+ · 10 on average 【南瓜】Build-Test
    Players 16/101
  2. 02COM
    Callsign RCH015EU · groups of 8+ · 1 on average Raichu Staging | F1 Spawn | Noclip | DLC Unlocked
    Players 7/25
  3. 03MOD
    Callsign BLD014EU · groups of 8+ · 112 on average [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 120/999
  4. 04MOD
    Callsign BLD014NA · groups of 8+ · 90 on average [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 48/999
  5. 05MOD
    Callsign RST015OC · groups of 8+ · 51 on average [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes
    Players 86/150
  6. 06MOD
    Callsign ATL015EU · groups of 30+ · weekly · 36 on average Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
    Players 68/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry My Build Test?

On Rust Tracker, My Build Test sits in these lists: Build, creative and sandbox servers and Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on My Build Test?

These tags are published by My Build Test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

On what schedule does My Build Test wipe?

Too few wipes on record for My Build Test to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 10 days 16 hours.

Server Details

What is the uptime on My Build Test, and is it online?

Offline now, My Build Test was last seen 10 days 16 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 17 October 2026.

What Rust version is My Build Test on?

Rust network protocol 2634 and build 167781 on Windows is what My Build Test runs. The same protocol is required to join, and Steam updates it for you.

Which location is My Build Test in?

Nothing on region from My Build Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 72.56.49.202:28015.

Player Count

What is the player count on My Build Test?

Offline now for My Build Test, last seen 10 days 16 hours ago.

Where does My Build Test sit in the server rankings?

Seven-day player hours put My Build Test at #15,258, within the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on My Build Test?

Nothing in My Build Test's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is loaded on My Build Test?

Generated by the game: the procedural map on My Build Test.

How to Join

What is the way to join My Build Test?

Open the console in Rust with F1 after starting the game, then type client.connect 72.56.49.202:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.