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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,772online PAX62,070playing OCC3,548with players WIPED 3H127
MODModded traffic
Callsign

BRC6945

Brick City

Online EU 66.51.99.81:28045 checked 6m ago

quad weekly wipes moddedcarbonpve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#6,945top 31% · #1976 in EU
Last wipe2d agoweekly schedule
Next wipe3d 23hSun 1 Nov, 21:43 UTC
Track history

Players

AveragePeak
0123419:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 31% of all ranked servers, top 68% in EU, and #393 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Sunday 1 November, 21:43 UTC, in 3d 23h.

Its weekly schedule tag · low confidence

usual gap5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. 3d 23hSun 1 Nov, 21:43 UTC
  2. 7d 20hThu 5 Nov, 19:00 UTCFW
  3. 10d 23hSun 8 Nov, 21:43 UTC
  4. 17d 23hSun 15 Nov, 21:43 UTC
  5. 24d 23hSun 22 Nov, 21:43 UTC
  6. 31d 23hSun 29 Nov, 21:43 UTC
  7. 35d 20hThu 3 Dec, 19:00 UTCFW
  8. 38d 23hSun 6 Dec, 21:43 UTC

The first 48 hours of its last wipes

Sun 25 OctSun 25 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:43 UTC3d ago 1 – running 0
Sun 25 Oct, 10:15 UTC3d ago 1 – 0.5 days 0
Thu 15 Oct, 19:41 UTC13d ago 1 halved by day 6 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign FRN015EU · quad · biweekly · 3 on average Friend Not Foe / PvE Community / UK & Europe
    Players 1/50
  2. 02MOD
    Callsign GRE016EU · quad · monthly · 3 on average [DE/GER] My-Land [PVE/PVP-EVENTZONEN]
    Players 2/50
  3. 03MOD
    Callsign HRD024EU · quad · monthly · 2 on average PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER
    Players 4/100
  4. 04MOD
    Callsign DDE001EU · quad · biweekly · 1 on average Dead Valley | PvE | Bi-Weekly | Old Research System
    Players 2/50
  5. 05MOD
    Callsign CSL798EU · quad · 1 on average Casual PVE Svenska Krigare
    Players 2/20
  6. 06MOD
    Callsign NOO423EU · quad · monthly · 1 on average Noob Friendly PVE Server
    Players 2/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Brick City appear in Rust Tracker lists and filters?

On Rust Tracker, Brick City sits in these lists: PvE servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you read the tags on Brick City?

The game's server browser reads these tags from Brick City: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): Wipe cycle: weekly; ^p (PvE): No player fights — the world is the danger; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; EU (Europe): The server browser lists it under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Brick City on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 6.

On what schedule does Brick City wipe?

The schedule of Brick City cannot be confirmed, with too few wipes on record: the prediction follows its tag. Due on Sunday 1 November at 21:43 UTC: its next wipe. This world has been running 2 days 22 hours. Its tags carry a weekly wipe schedule.

Server Details

What is the uptime on Brick City, and is it online?

Tracking shows Brick City online as of now. The uptime it reports puts the last restart about 2 hours ago. Uptime stood at 38% for the last 7 full days, 63 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Brick City?

Confirmed for Brick City: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Brick City?

Average server fps over the last 48 hours: 5, with a low of 5. Buildings, deployables and the rest of the world took it to a maximum of 11,206 entities. Memory peaked at 1,062 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Brick City sit?

The EU tag places Brick City in Europe, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 66.51.99.81:28045.

Population

Is Brick City busy?

Slots 50; players on board 0: that is Brick City now. Seven-day average 0 players; peak 1.

How does Brick City compare in the rankings?

Top 31% of all ranked servers and #1,976 in Europe: Brick City ranks #6,945 on player hours over the last seven days. Position #393 among quad servers.

Map and Rules

Which settings and rules are confirmed on Brick City?

No gather rate appears in Brick City's name. A limit of 4 players applies per group (quad). pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

What map is Brick City on?

A procedural map of size 2,000 runs on Brick City, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

How to Join

What is the way to join Brick City?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.99.81:28045. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://brickscity.netlify.app.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,EU,^p,gmrust,cs168909,ts4

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Slots: 50.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.