SCB14839=
ScoobyD's Playground
Online NA 66.51.96.72:28060 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 01:44 UTC, in 4d 21h.
Its biweekly schedule tag · low confidence
Coming wipes
- 4d 21hTue 3 Nov, 01:44 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 18d 21hTue 17 Nov, 01:44 UTC
- 32d 21hTue 1 Dec, 01:44 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:44 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 43/100
-
02COMPlayers 32/200
-
03COMPlayers 38/200
-
04COMPlayers 44/100
-
05COMPlayers 17/200
-
06COMPlayers 7/200
Quick answers
From the figures on this page.
Filters
Where does ScoobyD's Playground appear in Rust Tracker lists and filters?
These Rust Tracker lists carry ScoobyD's Playground: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the tags on ScoobyD's Playground?
The game's server browser reads these tags from ScoobyD's Playground: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Two-week wipe cycle; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): Server browser: listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on ScoobyD's Playground when wipe day lands?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 40 hours after it.
When does ScoobyD's Playground wipe?
ScoobyD's Playground's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Due on Tuesday 3 November at 01:44 UTC: its next wipe. 9 days 2 hours since this world was made. A two-weekly wipe schedule is published in its tags.
Server Details
Is ScoobyD's Playground up, and how does its uptime hold?
Tracking shows ScoobyD's Playground online as of now. The uptime it reports puts the last restart about 6 days 13 hours ago. 166 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.
What Rust version is ScoobyD's Playground on?
Confirmed for ScoobyD's Playground: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does ScoobyD's Playground run?
Average server fps over the last 48 hours: 5, with a low of 5. Peak entity count: 43,814, covering buildings, deployables and all else in the world. Memory peaked at 2,870 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is ScoobyD's Playground hosted in?
Listed in North America under NA: that is ScoobyD's Playground by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 66.51.96.72:28060.
Population
Is ScoobyD's Playground busy?
Tracking ScoobyD's Playground: 0 of 50 slots filled. Peak of 1 in the last seven days, average 0 players.
Where does ScoobyD's Playground sit in the server rankings?
ScoobyD's Playground places #14,839 on seven-day player hours, #1,473 in North America and in the top 67% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on ScoobyD's Playground?
The name of ScoobyD's Playground carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on ScoobyD's Playground?
The map on ScoobyD's Playground is procedural, size 3,000, seed 315848369, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
Which steps join ScoobyD's Playground?
To connect: start Rust, press F1, enter client.connect 66.51.96.72:28060 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.