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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,886online PAX104,326playing OCC3,964with players WIPED 3H514
MODModded traffic
Callsign

RST15289=

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 14m ago

weekly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,289top 69% · #177 in OC
Last wipe10d agoweekly schedule
Next wipe3d 13hMon 2 Nov, 09:15 UTC
Track history

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

ETD · next wipe

Next wipe Monday 2 November, 09:15 UTC, in 3d 13h.

Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [AU] RustWars: WWII in Rust (In Development)?

These Rust Tracker lists carry [AU] RustWars: WWII in Rust (In Development): Oceania servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Which tags does [AU] RustWars: WWII in Rust (In Development) carry, and what do they mean?

Listed for the server browser to read, [AU] RustWars: WWII in Rust (In Development) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts40 (Group limit): Team limit: 40; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): A weekly wipe; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; OC (Oceania): The server browser lists it under Oceania. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does [AU] RustWars: WWII in Rust (In Development) wipe?

Estimated from weekly: 7 days after its last wipe: the next wipe at [AU] RustWars: WWII in Rust (In Development). Monday 2 November at 09:15 UTC is when the next wipe falls due. 10 days 10 hours since this world was made. Its tags carry a weekly wipe schedule.

Location and Status

How reliable is [AU] RustWars: WWII in Rust (In Development), and is it online now?

[AU] RustWars: WWII in Rust (In Development) is up and online at this moment. By its own uptime figure, the last restart was roughly 23 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 19 October 2026.

Which Rust build is [AU] RustWars: WWII in Rust (In Development) running?

Confirmed for [AU] RustWars: WWII in Rust (In Development): Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on [AU] RustWars: WWII in Rust (In Development)?

For the last 48 hours it averaged 5 server fps; the floor was 5. Peak entity count: 128, covering buildings, deployables and all else in the world. It drew as much as 935 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is [AU] RustWars: WWII in Rust (In Development) in?

In Oceania, under its OC tag, is where [AU] RustWars: WWII in Rust (In Development) lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 51.161.198.101:28005.

Player Count

How many players are on [AU] RustWars: WWII in Rust (In Development) right now?

Slots 50; players on board 0: that is [AU] RustWars: WWII in Rust (In Development) now. Across the past seven days, 0 players on average.

What rank does [AU] RustWars: WWII in Rust (In Development) carry among Rust servers?

Seven-day player hours: #15,289 overall for [AU] RustWars: WWII in Rust (In Development), top 69% of ranked servers, #177 in Oceania.

Settings

Which settings and rules are confirmed on [AU] RustWars: WWII in Rust (In Development)?

Nothing in [AU] RustWars: WWII in Rust (In Development)'s name states a gather rate. 40 players is the group cap. It runs minigames & battle royale, parkour, battle royale, arenas, Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

What map is [AU] RustWars: WWII in Rust (In Development) on?

Generated by the game from seed 1337, the procedural map on [AU] RustWars: WWII in Rust (In Development) measures 1,250. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

What is the way to join [AU] RustWars: WWII in Rust (In Development)?

To connect: start Rust, press F1, enter client.connect 51.161.198.101:28005 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/tW3Pap7fvu.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots on this server.
ts40
Group limit Team limit: 40.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly A weekly wipe.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.