RST15289=
[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 13h.
Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 0/50
-
02MODPlayers 142/250
-
03MODPlayers 2/40
-
04MODPlayers 1/50
-
05MODPlayers 1,174/1500
-
06MODPlayers 431/475
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show [AU] RustWars: WWII in Rust (In Development)?
These Rust Tracker lists carry [AU] RustWars: WWII in Rust (In Development): Oceania servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Which tags does [AU] RustWars: WWII in Rust (In Development) carry, and what do they mean?
Listed for the server browser to read, [AU] RustWars: WWII in Rust (In Development) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts40 (Group limit): Team limit: 40; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): A weekly wipe; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; OC (Oceania): The server browser lists it under Oceania. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does [AU] RustWars: WWII in Rust (In Development) wipe?
Estimated from weekly: 7 days after its last wipe: the next wipe at [AU] RustWars: WWII in Rust (In Development). Monday 2 November at 09:15 UTC is when the next wipe falls due. 10 days 10 hours since this world was made. Its tags carry a weekly wipe schedule.
Location and Status
How reliable is [AU] RustWars: WWII in Rust (In Development), and is it online now?
[AU] RustWars: WWII in Rust (In Development) is up and online at this moment. By its own uptime figure, the last restart was roughly 23 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 19 October 2026.
Which Rust build is [AU] RustWars: WWII in Rust (In Development) running?
Confirmed for [AU] RustWars: WWII in Rust (In Development): Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
What is performance like on [AU] RustWars: WWII in Rust (In Development)?
For the last 48 hours it averaged 5 server fps; the floor was 5. Peak entity count: 128, covering buildings, deployables and all else in the world. It drew as much as 935 MB of memory. A climbing entity count and low fps are what register as lag for players.
Which location is [AU] RustWars: WWII in Rust (In Development) in?
In Oceania, under its OC tag, is where [AU] RustWars: WWII in Rust (In Development) lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 51.161.198.101:28005.
Player Count
How many players are on [AU] RustWars: WWII in Rust (In Development) right now?
Slots 50; players on board 0: that is [AU] RustWars: WWII in Rust (In Development) now. Across the past seven days, 0 players on average.
What rank does [AU] RustWars: WWII in Rust (In Development) carry among Rust servers?
Seven-day player hours: #15,289 overall for [AU] RustWars: WWII in Rust (In Development), top 69% of ranked servers, #177 in Oceania.
Settings
Which settings and rules are confirmed on [AU] RustWars: WWII in Rust (In Development)?
Nothing in [AU] RustWars: WWII in Rust (In Development)'s name states a gather rate. 40 players is the group cap. It runs minigames & battle royale, parkour, battle royale, arenas, Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
What map is [AU] RustWars: WWII in Rust (In Development) on?
Generated by the game from seed 1337, the procedural map on [AU] RustWars: WWII in Rust (In Development) measures 1,250. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
How to Join
What is the way to join [AU] RustWars: WWII in Rust (In Development)?
To connect: start Rust, press F1, enter client.connect 51.161.198.101:28005 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/tW3Pap7fvu.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z
Game
gmrust
mp50
ts40
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^e
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.