Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,640online PAX44,156playing OCC3,059with players WIPED 3H105
VANVanilla traffic
Callsign

HZR14321=

Hazard's Island | Biweekly

Online NA 50.99.7.47:28025 checked 13m ago

biweekly wipes vanillaoxidepremium
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,321top 64% · #1450 in NA
Last wipe13d agobiweekly schedule
Next wipe9hThu 29 Oct, 18:11 UTC
Track history

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 29 October, 18:11 UTC, in 9h.

Its biweekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 9hThu 29 Oct, 18:11 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 14d 9hThu 12 Nov, 18:11 UTC
  4. 28d 9hThu 26 Nov, 18:11 UTC
  5. 35d 10hThu 3 Dec, 19:00 UTCFW
  6. 42d 9hThu 10 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:11 UTC13d ago 0 – running 0
Sun 11 Oct, 00:45 UTC18d ago 0 – 4.7 days 0
Thu 1 Oct, 18:00 UTC FW27d ago 0 – 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST010NA · groups of 12+ · biweekly · 89 on average Rustopia.gg - US Medium
    Players 17/200
  2. 02COM
    Callsign RST015NA · groups of 12+ · biweekly · 59 on average Rusty Moose |US Biweekly|
    Players 10/200
  3. 03COM
    Callsign GRN016NA · groups of 8+ · biweekly · 42 on average Gringers Solo Only | Noob Friendly Oct 22
    Players 22/100
  4. 04COM
    Callsign RST015NA · groups of 12+ · biweekly · 37 on average Rustoria.co - US Medium Premium
    Players 7/200
  5. 05COM
    Callsign RDD017NA · groups of 12+ · biweekly · 26 on average Reddit.com/r/PlayRust - US Biweekly
    Players 6/200
  6. 06COM
    Callsign RST018NA · groups of 16+ · biweekly · 23 on average Rustafied.com - US Medium - Large
    Players 2/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Hazard's Island | Biweekly?

These Rust Tracker lists carry Hazard's Island | Biweekly: Community servers, no tags, North America: live server tracking and Vanilla Rust servers, tracked live. These filters surface it on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on Hazard's Island | Biweekly?

The game's server browser reads these tags from Hazard's Island | Biweekly: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^q (Premium): Join only if you have Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Hazard's Island | Biweekly on wipe day?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does Hazard's Island | Biweekly wipe?

The schedule of Hazard's Island | Biweekly cannot be confirmed, with too few wipes on record: the prediction follows its tag. Thursday 29 October at 18:11 UTC is when the next wipe falls due. Its world went live 13 days 14 hours. Tags list a wipe schedule of every two weeks.

Location and Status

How reliable is Hazard's Island | Biweekly, and is it online now?

Hazard's Island | Biweekly is up and online at this moment. About 21 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 30 September 2026.

Which Rust build is Hazard's Island | Biweekly running?

Rust network protocol 2635 and build 168909 on Linux is what Hazard's Island | Biweekly runs. Steam updates it for you; your game must share the protocol to join.

Is Hazard's Island | Biweekly holding performance?

Server fps held an average of 60 across the last 48 hours, never below 59. Peak entity count: 80,498, covering buildings, deployables and all else in the world. Memory peaked at 2,390 MB. A climbing entity count and low fps are what register as lag for players.

What location is Hazard's Island | Biweekly hosted in?

The NA tag places Hazard's Island | Biweekly in North America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 50.99.7.47:28025.

Player Count

Is Hazard's Island | Biweekly busy?

Hazard's Island | Biweekly is at 0 players, capacity 50. Over seven days: average 0, peak 1 players.

How does Hazard's Island | Biweekly compare in the rankings?

Seven-day player hours: #14,321 overall for Hazard's Island | Biweekly, top 64% of ranked servers, #1,450 in North America.

Map and Rules

Which settings and rules are confirmed on Hazard's Island | Biweekly?

The name of Hazard's Island | Biweekly carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. The plugin count stands at Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. Join only if you have Rust's premium status. VAC is on, Valve's anti-cheat.

Which map is confirmed for Hazard's Island | Biweekly?

A procedural map of size 3,800 runs on Hazard's Island | Biweekly, generated by the game from seed 1151947884. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join Hazard's Island | Biweekly?

To connect: start Rust, press F1, enter client.connect 50.99.7.47:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join. Join only if you have Rust's premium status. The server's website: https://canadiangameforces.com.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^q
Premium Join only if you have Rust's premium status.
^o
Oxide Plugin framework: Oxide (uMod).

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.