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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,908online PAX102,404playing OCC3,970with players WIPED 3H409
MODModded traffic
Callsign

TST5207=

TESTTTTT

Online 5.182.207.231:11000 checked 12m ago

biweekly wipes moddedoxidepvehardcore
Clearance · join
Players now 0/ ?
7-day average0peak 1
Rank#5,207top 23%
Last wipe8h agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
00.250.50.75118:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 09:48 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040018:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 09:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h.

The force wipe · high confidence

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 08:53 UTC
  3. 27d 15hThu 26 Nov, 08:53 UTC
  4. 35d 1hThu 3 Dec, 19:00 UTCFW
  5. 41d 15hThu 10 Dec, 08:53 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:53 UTC8h ago – – running 0
Sat 10 Oct, 19:22 UTC18d ago 1 – – 1
Thu 1 Oct, 18:23 UTC FW27d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC29d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC30d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ALS990EU · groups of 8+ · biweekly · 11 on average Alias RPG Season 10 [PVE,RU]
    Players 9/100
  2. 02MOD
    Callsign RST015NA · no group limit · biweekly · 4 on average RustNK - Custom Hardcore PvE, NPCs, Events & Quests
    Players 13/50
  3. 03MOD
    Callsign PRM105groups of 8+ · biweekly · 4 on average Primal Earth PvE | Hardcore Progression | Rock to AK
    Players 3/25
  4. 04MOD
    Callsign HRD017groups of 8+ · biweekly · 3 on average HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP
    Players 15/50
  5. 05MOD
    Callsign RST531EU · no group limit · 1x · biweekly · 2 on average #2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTS
    Players 2/50
  6. 06MOD
    Callsign RST110groups of 50+ · biweekly · 2 on average RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]
    Players 3/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show TESTTTTT?

These Rust Tracker lists carry TESTTTTT: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Which tags does TESTTTTT carry, and what do they mean?

These tags are published by TESTTTTT for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): Two-week wipe cycle; ^h (Hardcore): Fewer helpers and harsher survival — Facepunch's hardcore mode; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on TESTTTTT on wipe day?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 33% of its recent wipes. In the other cases, half the peak was lost by day 1.

When does TESTTTTT wipe?

The schedule of TESTTTTT cannot be confirmed, with too few wipes on record: the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 8 hours since this world was made. Its tags carry an every-two-weeks wipe schedule.

Location and Status

How reliable is TESTTTTT, and is it online now?

Tracking shows TESTTTTT online as of now. By its own uptime figure, the last restart was roughly 6 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust build is TESTTTTT running?

Rust network protocol 2635 and build 168909 is the build on TESTTTTT; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Is TESTTTTT holding performance?

Average server fps over the last 48 hours: 300, with a low of 184. Buildings, deployables and the rest of the world took it to a maximum of 370,840 entities. It drew as much as 9,874 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is TESTTTTT in?

Nothing on region from TESTTTTT; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 5.182.207.231:11000.

Player Count

What is the player count on TESTTTTT?

Tracking TESTTTTT: 0 players now. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 10:00 UTC, 1 players on average.

Where does TESTTTTT sit in the server rankings?

Seven-day player hours put TESTTTTT at #5,207, within the top 23% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on TESTTTTT?

Nothing in TESTTTTT's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs hardcore, Facepunch's toughest setting. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is TESTTTTT on?

The map on TESTTTTT is procedural, size 4,500, seed 2234235, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

How do you get onto TESTTTTT?

Open the console in Rust with F1 after starting the game, then type client.connect 5.182.207.231:11000. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://rust-z.gamestores.app/.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^h
Hardcore Fewer helpers and harsher survival — Facepunch's hardcore mode.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.