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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,662online PAX33,506playing OCC2,814with players WIPED 3H80
MODModded traffic
Callsign

RST2374=

RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]

Online 195.18.27.46:35100 checked 12m ago

biweekly wipes moddedoxidepvehardcore
Clearance · join
Players now 0/ 200 0% full
7-day average2peak 8
Rank#2,374top 11%
Last wipe12d agobiweekly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0246805:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

01020304005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 15d 8hFri 13 Nov, 12:43 UTC
  3. 35d 14hThu 3 Dec, 19:00 UTCFW
  4. 43d 8hFri 11 Dec, 12:43 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctFri 18 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:43 UTC12d ago 8 – running 1
Thu 1 Oct, 17:55 UTC FW27d ago 9 held half 14.8 days 2
Fri 18 Sep, 12:50 UTC40d ago 11 halved by day 5 13.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 5/100
  2. 02MOD
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    Players 3/50
  3. 03MOD
    Callsign PRM105groups of 8+ · biweekly · 3 on average Primal Earth PvE | Hardcore Progression | Rock to AK
    Players 1/25
  4. 04MOD
    Callsign RST531EU · no group limit · 1x · biweekly · 2 on average #2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTS
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  5. 05MOD
    Callsign BRT016NA · no group limit · biweekly · 251 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 250/2000
  6. 06MOD
    Callsign BRT016EU · no group limit · biweekly · 241 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 92/2000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] appear in Rust Tracker lists and filters?

PvE servers, tracked live, Modded servers, tracked live and Rust tutorial servers — the Rust Tracker lists that include RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. These filters surface it on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] carry, and what do they mean?

Listed for the server browser to read, RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp200 (Max players): Slots: 200; ts50 (Group limit): Team limit: 50; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): Every two weeks it wipes; ^h (Hardcore): Facepunch's hardcore ruleset: harsher survival, fewer helpers; ^t (Tutorial on): New players: Facepunch's tutorial is available on this server; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who operates RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

A rustaria.ru hostname is published by RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD], as it is by 4 other servers we track; same operator, most likely.

Wipe Schedule

What should you expect on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] when wipe day lands?

At their busiest, recent wipes averaged 9 players. 2 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 5 the crowd dropped below half where it did not hold.

On what schedule does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] wipe?

Wipe rhythm at RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]: every 4 weeks on Friday at 12:43 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 12 days 15 hours. Tags list a wipe schedule of every two weeks.

Server Details

Is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] up, and how does its uptime hold?

RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] is up and online at this moment. By its own uptime figure, the last restart was roughly 22 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] on?

Confirmed for RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

What is performance like on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

Average server fps over the last 48 hours: 30, with a low of 30. Peak entity count: 95,084, covering buildings, deployables and all else in the world. Peak memory use: 4,503 MB. A climbing entity count and low fps are what register as lag for players.

Where does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] sit?

No region is published by RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 195.18.27.46:35100.

Player Count

What is the player count on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

Tracking RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]: 0 of 200 slots filled. Peak of 8 in the last seven days, average 2 players. Peak traffic in the last 48 hours came at 15:00 UTC, averaging 4 players.

Where does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] sit in the server rankings?

On player hours over seven days, RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] ranks #2,374, inside the top 11% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

No gather rate appears in RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]'s name. The group limit is 50 players. It runs hardcore, Facepunch's toughest setting. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

A procedural map of size 4,500 runs on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD], generated by the game from seed 79868920. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Вайп был 12 д наза.

How to Join

Which steps join RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

To connect: start Rust, press F1, enter client.connect 195.18.27.46:35100 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rustaria.tech/.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^h,^t,^p,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp200
Max players Slots: 200.
ts50
Group limit Team limit: 50.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^h
Hardcore Facepunch's hardcore ruleset: harsher survival, fewer helpers.

Gameplay

^t
Tutorial on New players: Facepunch's tutorial is available on this server.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.