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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,658online PAX32,604playing OCC2,794with players WIPED 3H75
MODModded traffic
Callsign

TRS9413=

In Rust We Trust

Online NA 47.219.122.30:28015 checked 14m ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 2
Rank#9,413top 42% · #1243 in NA
Last wipe25d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.

The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:17 UTC25d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show In Rust We Trust?

These Rust Tracker lists carry In Rust We Trust: Modded servers, tracked live, Roleplay Rust servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that In Rust We Trust is listed under?

The game's server browser reads these tags from In Rust We Trust: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^r (Roleplay): Server type: roleplay; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): In the server browser it is listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on In Rust We Trust when wipe day lands?

The average peak across recent wipes: 2 players. The peak on the latest wipe came 0 hours after it.

When does In Rust We Trust wipe?

Once a month is the wipe rate at In Rust We Trust, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 25 days 11 hours. Its tags carry a monthly wipe schedule.

Location and Status

Is In Rust We Trust up, and how does its uptime hold?

In Rust We Trust is up and online at this moment. By its own uptime figure, the last restart was roughly 3 days 8 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 29 September 2026.

Which Rust build is In Rust We Trust running?

Confirmed for In Rust We Trust: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.

Is In Rust We Trust holding performance?

Server fps held an average of 205 across the last 48 hours, never below 135. Maximum entities carried: 50,322, from buildings and deployables to everything else. Peak memory use: 2,150 MB. A climbing entity count and low fps are what register as lag for players.

Where does In Rust We Trust sit?

Listed in North America under NA: that is In Rust We Trust by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 47.219.122.30:28015.

Population

Is In Rust We Trust busy?

Slots 100; players on board 0: that is In Rust We Trust now. Seven-day average 0 players; peak 2.

Where does In Rust We Trust sit in the server rankings?

In Rust We Trust places #9,413 on seven-day player hours, #1,243 in North America and in the top 42% of all ranked servers.

Settings

Which settings and rules are confirmed on In Rust We Trust?

Nothing in In Rust We Trust's name states a gather rate. Up to 8 players per group, the game's default. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is confirmed for In Rust We Trust?

A procedural map of size 3,000 runs on In Rust We Trust, generated by the game from seed 8762. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join In Rust We Trust?

Open the console in Rust with F1 after starting the game, then type client.connect 47.219.122.30:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/VAWZN2pDmJ.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^v,^r,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Gameplay

^r
Roleplay Server type: roleplay.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.