TST2242=
Testing Grounds
Online NA 45.45.239.176:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 23h.
The force wipe · high confidence
Coming wipes
- 8d 23hThu 5 Nov, 19:00 UTCFW
- 36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC25d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 8/175
-
02MODPlayers 11/90
-
03MODPlayers 3/1000
-
04MODPlayers 1/50
-
05MODPlayers 0/50
-
06MODPlayers 4/50
Quick answers
From the figures on this page.
Filters
Where does Testing Grounds appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Testing Grounds: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Testing Grounds?
Listed for the server browser to read, Testing Grounds publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp15 (Max players): 15 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): In the server browser it is listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Testing Grounds when wipe day lands?
Recent wipes averaged a peak of 5 players. The peak on the latest wipe came 13 hours after it.
Which wipe times are confirmed for Testing Grounds?
The only wipe at Testing Grounds is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 18 hours since this world was made. Its tags carry a monthly wipe schedule.
Server Details
What is the uptime on Testing Grounds, and is it online?
Testing Grounds is up and online at this moment. The uptime it reports puts the last restart about 8 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is Testing Grounds on?
Rust network protocol 2635 and build 168909 is the build on Testing Grounds; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
Is Testing Grounds holding performance?
Server fps held an average of 30 across the last 48 hours, never below 30. Buildings, deployables and the rest of the world took it to a maximum of 7,075 entities. Peak memory use: 1,274 MB. A climbing entity count and low fps are what register as lag for players.
What location is Testing Grounds hosted in?
In North America, under its NA tag, is where Testing Grounds lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 45.45.239.176:28015.
Player Count
What is the player count on Testing Grounds?
Testing Grounds is at 3 players, capacity 15. Peak of 8 in the last seven days, average 2 players. Busiest window in 48 hours: 16:00 UTC, 5 players on average.
What rank does Testing Grounds carry among Rust servers?
Testing Grounds places #2,242 on seven-day player hours, #357 in North America and in the top 10% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Testing Grounds?
The name of Testing Grounds carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. Off: VAC, Valve's anti-cheat.
Which map is loaded on Testing Grounds?
Generated by the game from seed 2147483647, the procedural map on Testing Grounds measures 1,200. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto Testing Grounds?
Open the console in Rust with F1 after starting the game, then type client.connect 45.45.239.176:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp15,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp15
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.