TST10476=
[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 1,332/2000
-
02MODPlayers 447/550
-
03MODPlayers 160/400
-
04MODPlayers 153/250
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05MODPlayers 115/400
-
06MODPlayers 81/125
Quick answers
From the figures on this page.
Tags
Where does [TEST STAND] private - do not join appear in Rust Tracker lists and filters?
On Rust Tracker, [TEST STAND] private - do not join sits in these lists: Modded servers, tracked live and Combat training servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does [TEST STAND] private - do not join carry, and what do they mean?
These tags are published by [TEST STAND] private - do not join for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): Slots: 150; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^e (Minigames): Other minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training: aim and PvP practice, with loot supplied; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on [TEST STAND] private - do not join on wipe day?
The average peak across recent wipes: 2 players. The peak on the latest wipe came 25 hours after it.
When does [TEST STAND] private - do not join wipe?
The only wipe at [TEST STAND] private - do not join is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 27 days 20 hours.
Server Details
Is [TEST STAND] private - do not join up, and how does its uptime hold?
Right now [TEST STAND] private - do not join is online. About 6 days 18 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
Which Rust build is [TEST STAND] private - do not join running?
Rust network protocol 2635 and build 168909 on Linux is what [TEST STAND] private - do not join runs. The same protocol is required to join, and Steam updates it for you.
Is [TEST STAND] private - do not join holding performance?
For the last 48 hours it averaged 60 server fps; the floor was 58. Maximum entities carried: 2,168, from buildings and deployables to everything else. It drew as much as 3,239 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Where does [TEST STAND] private - do not join sit?
No region is published by [TEST STAND] private - do not join. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 46.174.50.219:28215.
Population
Is [TEST STAND] private - do not join busy?
Tracking [TEST STAND] private - do not join: 0 of 150 slots filled. Over seven days: average 0, peak 1 players.
How does [TEST STAND] private - do not join compare in the rankings?
Seven-day player hours put [TEST STAND] private - do not join at #10,476, within the top 47% of all ranked servers.
Settings
Which settings and rules are confirmed on [TEST STAND] private - do not join?
The name of [TEST STAND] private - do not join carries no gather rate. 12 players is the group cap. minigames & battle royale is the game mode, arenas and battle royale, Bedwars and parkour. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is off, Valve's anti-cheat.
Which map is loaded on [TEST STAND] private - do not join?
The map on [TEST STAND] private - do not join is procedural, size 6,000, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name discord.gg/r2aim.
Connect
How do you get onto [TEST STAND] private - do not join?
To connect: start Rust, press F1, enter client.connect 46.174.50.219:28215 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12
Game
gmrust
mp150
ts12
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.