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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H82
MODModded traffic
Callsign

RVN6780=

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 1h ago

moddedcarbonpve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 2
Rank#6,780top 30% · #1964 in EU
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

025507510019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW27d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC31d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC32d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC33d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC39d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC40d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RMN016EU · groups of 8+ · monthly · 2 on average RUMINI-Rust =|PVE|Нервы|На|Пределе|=
    Players 4/22
  2. 02MOD
    Callsign MSE015EU · groups of 8+ · biweekly · 1 on average M_SERVER PVE
    Players 2/100
  3. 03MOD
    Callsign GMO017EU · groups of 15+ · 25x · monthly · 5 on average EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop
    Players 13/100
  4. 04MOD
    Callsign RST001groups of 8+ · biweekly · 10 on average RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10
    Players 12/100
  5. 05MOD
    Callsign BLD110groups of 100+ · biweekly · 7 on average BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS
    Players 9/200
  6. 06MOD
    Callsign CHT066groups of 16+ · monthly · 2 on average №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho
    Players 7/40
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Revenants.gg Rust CoD Zombies?

These Rust Tracker lists carry Revenants.gg Rust CoD Zombies: PvE servers, tracked live, EU Rust servers, tracked live, Modded servers, tracked live, Combat training servers, tracked live and Zombie servers, on radar. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does Revenants.gg Rust CoD Zombies carry, and what do they mean?

Listed for the server browser to read, Revenants.gg Rust CoD Zombies publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is given to you for aim and PvP practice; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it is listed under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Which operator runs Revenants.gg Rust CoD Zombies?

The revenants.gg hostname on Revenants.gg Rust CoD Zombies stands alone: no other server we track uses it.

Wipe Times

What happens on Revenants.gg Rust CoD Zombies on wipe day?

The average peak across recent wipes: 19 players. 17 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Revenants.gg Rust CoD Zombies wipe?

Wipe times at Revenants.gg Rust CoD Zombies are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 27 days.

Location and Status

How reliable is Revenants.gg Rust CoD Zombies, and is it online now?

Right now Revenants.gg Rust CoD Zombies is online. About 3 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 16 September 2026.

What Rust version is Revenants.gg Rust CoD Zombies on?

Confirmed for Revenants.gg Rust CoD Zombies: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

What is performance like on Revenants.gg Rust CoD Zombies?

Server fps held an average of 97 across the last 48 hours, never below 84. Buildings, deployables and the rest of the world took it to a maximum of 887 entities. It drew as much as 1,917 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Revenants.gg Rust CoD Zombies in?

Listed in Europe under EU: that is Revenants.gg Rust CoD Zombies by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 217.182.197.185:28014.

Player Count

How many players are on Revenants.gg Rust CoD Zombies right now?

Revenants.gg Rust CoD Zombies is at 0 players, capacity 100. Over seven days: average 0, peak 2 players. At 14:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does Revenants.gg Rust CoD Zombies compare in the rankings?

Seven-day player hours: #6,780 overall for Revenants.gg Rust CoD Zombies, top 30% of ranked servers, #1,964 in Europe.

Map and Rules

Which settings and rules are confirmed on Revenants.gg Rust CoD Zombies?

The name of Revenants.gg Rust CoD Zombies carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

What map is Revenants.gg Rust CoD Zombies on?

A procedural map of size 3,500 runs on Revenants.gg Rust CoD Zombies, generated by the game from seed 28219. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Revenants.gg COD ZOMBIES.

How to Join

How do you get onto Revenants.gg Rust CoD Zombies?

Open the console in Rust with F1 after starting the game, then type client.connect 217.182.197.185:28014. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://revenants.gg.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.
^d
Combat training Loot is given to you for aim and PvP practice.
^p
PvE PvE: the world threatens you, not other players.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it is listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.