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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,857online PAX95,257playing OCC4,045with players WIPED 3H162
MODModded traffic
Callsign

CHT2227↑

№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho

Online 208.52.153.33:28069 checked 8m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 4/ 40 10% full
7-day average2peak 7
Rank#2,227top 10%
Last wipe25d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

01020304018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h.

The force wipe · high confidence

wipe-day peak13players, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:27 UTC FW25d ago 13 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RMN016EU · groups of 8+ · monthly · 2 on average RUMINI-Rust =|PVE|Нервы|На|Пределе|=
    Players 4/22
  2. 02PVE
    Callsign FSN017groups of 8+ · monthly · 1 on average Fusion 3.64 (test)
    Players 0/30
  3. 03MOD
    Callsign RST001groups of 8+ · biweekly · 12 on average RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10
    Players 11/100
  4. 04MOD
    Callsign BLD110groups of 100+ · biweekly · 8 on average BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS
    Players 9/200
  5. 05MOD
    Callsign MSE015EU · groups of 8+ · biweekly · 1 on average M_SERVER PVE
    Players 3/100
  6. 06MOD
    Callsign GMO017EU · groups of 15+ · 25x · monthly · 5 on average EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop
    Players 9/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho appear in Rust Tracker lists and filters?

PvE servers, tracked live, Modded servers, tracked live, Combat training servers, tracked live and Zombie servers, on radar — the Rust Tracker lists that include №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho carry, and what do they mean?

These tags are published by №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Capacity: 40 slots; ts16 (Group limit): Team limit: 16; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^e (Minigames): Other minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training: aim and PvP practice, with loot supplied; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho on wipe day?

At their busiest, recent wipes averaged 13 players. The peak on the latest wipe came 47 hours after it.

Which wipe times are confirmed for №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?

One wipe a month for №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 25 days 21 hours. Its tags carry a monthly wipe schedule.

Location and Status

How reliable is №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho, and is it online now?

Right now №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho is online. By its own uptime figure, the last restart was roughly 3 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho on?

Rust network protocol 2635 and build 168909 on Linux is what №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?

Server fps held an average of 30 across the last 48 hours, never below 30. Buildings, deployables and the rest of the world took it to a maximum of 85,320 entities. It drew as much as 3,891 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho in?

Region: none published by №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 208.52.153.33:28069.

Population

Is №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho busy?

Tracking №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho: 4 of 40 slots filled. Peak of 7 in the last seven days, average 2 players. Peak traffic in the last 48 hours came at 15:00 UTC, averaging 3 players.

How does №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho compare in the rankings?

Top 10% of all ranked servers, and #2,227 on seven-day player hours: №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho.

Map and Rules

Which settings and rules are confirmed on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?

No gather rate appears in №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho's name. Up to 16 players per group. minigames & battle royale is the game mode, parkour, battle royale, arenas, Bedwars. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?

The map on №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho is procedural, size 3,900, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho?

Open the console in Rust with F1 after starting the game, then type client.connect 208.52.153.33:28069. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://d2s.tebex.io/.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^m,^e,^d,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp40
Max players Capacity: 40 slots.
ts16
Group limit Team limit: 16.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Gameplay

^e
Minigames Other minigames such as arenas, Bedwars and parkour.
^d
Combat training Training: aim and PvP practice, with loot supplied.
^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.