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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,652online PAX42,587playing OCC2,887with players WIPED 3H102
MODModded traffic
Callsign

ZMB8148=

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 10m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#8,148top 37%
Last wipe5h agono schedule published
Next wipe4d 20hWed 4 Nov, 00:36 UTC
Track history

Players

AveragePeakWipe
00.250.50.75105:0014:0000:0008:0017:0002:00Wiped Thu 29 Oct, 22:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152005:0014:0000:0008:0017:0002:00Wiped Thu 29 Oct, 22:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

a steady gap
ETD · next wipe

Next wipe Wednesday 4 November, 00:36 UTC, in 4d 20h.

Every 5 days 3 hours · medium confidence

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 4d 20hWed 4 Nov, 00:36 UTC
  2. 6d 14hThu 5 Nov, 19:00 UTCFW
  3. 9d 23hMon 9 Nov, 03:06 UTC
  4. 15d 1hSat 14 Nov, 05:36 UTC
  5. 20d 4hThu 19 Nov, 08:06 UTC
  6. 25d 6hTue 24 Nov, 10:36 UTC
  7. 30d 9hSun 29 Nov, 13:06 UTC
  8. 34d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:06 UTC5h ago – – running 0
Sun 25 Oct, 00:55 UTC5d ago 2 halved by day 2 4.9 days 0
Mon 19 Oct, 17:13 UTC10d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC22d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC25d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW28d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC29d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Zombie Land - TEST 1 appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Zombie Land - TEST 1: Modded servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that Zombie Land - TEST 1 is listed under?

The game's server browser reads these tags from Zombie Land - TEST 1: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts14 (Group limit): No team may exceed 14; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $rus4 (Region code): Region code: us4; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Which operator runs Zombie Land - TEST 1?

Same operator, most likely: Zombie Land - TEST 1 publishes a zombieland.io hostname, and 2 other servers we track publish it as well.

Wipe Schedule

What should you expect on Zombie Land - TEST 1 when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 3 the crowd dropped below half where it did not hold.

On what schedule does Zombie Land - TEST 1 wipe?

The recent gap between wipes at Zombie Land - TEST 1 is about 4.1 days. Due on Wednesday 4 November at 00:36 UTC: its next wipe. This world has been running 5 hours.

Location and Status

How reliable is Zombie Land - TEST 1, and is it online now?

Right now Zombie Land - TEST 1 is online. The uptime it reports puts the last restart about 3 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Zombie Land - TEST 1 on?

Rust network protocol 2635 and build 168909 is the build on Zombie Land - TEST 1; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

What is performance like on Zombie Land - TEST 1?

Average server fps over the last 48 hours: 20, with a low of 20. Maximum entities carried: 115,738, from buildings and deployables to everything else. It drew as much as 4,020 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is Zombie Land - TEST 1 in?

No region is published by Zombie Land - TEST 1; region code us4. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 216.39.241.162:28025.

Player Count

How many players are on Zombie Land - TEST 1 right now?

Slots 50; players on board 0: that is Zombie Land - TEST 1 now. Over seven days: average 0, peak 2 players. Busiest window in 48 hours: 15:00 UTC, 1 players on average.

How does Zombie Land - TEST 1 compare in the rankings?

Seven-day player hours put Zombie Land - TEST 1 at #8,148, within the top 37% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Zombie Land - TEST 1?

Nothing in Zombie Land - TEST 1's name states a gather rate. The group limit is 14 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for Zombie Land - TEST 1?

Generated by the game from seed 1337, the procedural map on Zombie Land - TEST 1 measures 4,096. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

Connect

Which steps join Zombie Land - TEST 1?

Open the console in Rust with F1 after starting the game, then type client.connect 216.39.241.162:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: http://Zombieland.io.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players 50 slots on this server.
ts14
Group limit No team may exceed 14.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$rus4
Region code Region code: us4.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.