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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,763online PAX72,839playing OCC3,472with players WIPED 3H218
MODModded traffic
Callsign

RST2432=

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28068 checked 8m ago

1000x weekly wipes moddedcarbonpve
Clearance · join
Players now 2/ 101 2% full
7-day average2peak 7
Rank#2,432top 11%
Last wipe6d agoweekly schedule
Next wipe15hFri 30 Oct, 14:41 UTC
Track history

Players

AveragePeak
0246800:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Friday 30 October, 14:41 UTC, in 15h.

Every Friday at 14:41 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held40%else halves by day 5

Coming wipes

  1. 15hFri 30 Oct, 14:41 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 7d 15hFri 6 Nov, 14:41 UTC
  4. 14d 15hFri 13 Nov, 14:41 UTC
  5. 21d 15hFri 20 Nov, 14:41 UTC
  6. 28d 15hFri 27 Nov, 14:41 UTC
  7. 34d 19hThu 3 Dec, 19:00 UTCFW
  8. 35d 15hFri 4 Dec, 14:41 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC6d ago 7 – running 0
Fri 16 Oct, 13:49 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:52 UTC20d ago 7 halved by day 6 7 days 1
Thu 1 Oct, 18:11 UTC FW28d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC34d ago 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC41d ago 6 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 2/101
  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
    Callsign UNS010EU · groups of 10+ · 10x · weekly · 6 on average |PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|
    Players 1/200
  6. 06MOD
    Callsign SEA117EA · groups of 8+ · 10x · weekly · 5 on average [SEA] CrustyRusty | 10x PvE
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

On Rust Tracker, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sits in these lists: PvE servers, tracked live, Rust servers: gather rate above 10x, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Which tags does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] carry, and what do they mean?

The game's server browser reads these tags from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Standard survival mode for Rust; mp101 (Max players): Slots: 101; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^r (Roleplay): Server type: roleplay; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on wipe day?

Recent wipes averaged a peak of 6 players. 29 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 40% of the time. The fall below half came by day 5 where it did not hold.

When does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe?

Wipe rhythm at RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: every Friday at 14:41 UTC. Friday 30 October at 14:41 UTC is when the next wipe falls due. 6 days 8 hours since this world was made. Tags list a weekly wipe schedule.

Server Details

How reliable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online now?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up and online at this moment. The uptime it reports puts the last restart about 10 hours ago. Uptime stood at 98% for the last 7 full days, 165 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on?

Confirmed for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Average server fps over the last 48 hours: 29, with a low of 7. Peak entity count: 147,837, covering buildings, deployables and all else in the world. Memory peaked at 4,817 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit?

Region: none published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 216.39.240.13:28068.

Player Count

What is the player count on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is at 2 players, capacity 101. Peak of 7 in the last seven days, average 2 players. Peak traffic in the last 48 hours came at 16:00 UTC, averaging 3 players.

What rank does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] carry among Rust servers?

Top 11% of all ranked servers, and #2,432 on seven-day player hours: RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree].

Settings

Which settings and rules are confirmed on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The name says it: RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. 8 players per group is the game's default, and the cap holds. roleplay is the game mode, jobs, roleplay rules and towns. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

Which map is confirmed for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

Generated by the game from seed 674966623, the procedural map on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] measures 4,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

To connect: start Rust, press F1, enter client.connect 216.39.240.13:28068 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://www.rust-gaming-nation.com/.

Transponder codes

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp101
Max players Slots: 101.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Gameplay

^r
Roleplay Server type: roleplay.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.