RST2174=
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28018 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UTC, in 14h.
Every Friday at 14:42 UTC · high confidence
Coming wipes
- 14hFri 30 Oct, 14:42 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 7d 14hFri 6 Nov, 14:42 UTC
- 14d 14hFri 13 Nov, 14:42 UTC
- 21d 14hFri 20 Nov, 14:42 UTC
- 28d 14hFri 27 Nov, 14:42 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 35d 14hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC6d ago | 8 | – | running | 2 |
| Fri 16 Oct, 13:50 UTC13d ago | 7 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:51 UTC20d ago | 7 | halved by day 6 | 7 days | 3 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 7 | halved by day 6 | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC34d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC41d ago | 6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 4/100
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02MODPlayers 1/101
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03MODPlayers 3/100
-
04MODPlayers 2/100
-
05MODPlayers 1/200
-
06MODPlayers 0/50
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
PvE servers, tracked live, Rust servers: gather rate above 10x, Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar — the Rust Tracker lists that include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What do the tags mean that RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is listed under?
These tags are published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp101 (Max players): Slots: 101; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): A weekly wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] when wipe day lands?
The average peak across recent wipes: 7 players. The peak on the latest wipe came 3 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 20% of the time. By day 5.5 the crowd dropped below half where it did not hold.
Which wipe times are confirmed for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs on a every Friday at 14:42 UTC wipe rhythm. Due on Friday 30 October at 14:42 UTC: its next wipe. Its world went live 6 days 9 hours. Tags list a weekly wipe schedule.
Server Details
How reliable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
Tracking shows RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online as of now. By its own uptime figure, the last restart was roughly 11 hours ago. 143 of 168 hours up over the last 7 full days: 85% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust build is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] running?
Confirmed for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] holding performance?
For the last 48 hours it averaged 29 server fps; the floor was 21. Maximum entities carried: 176,980, from buildings and deployables to everything else. Memory peaked at 5,430 MB. Players feel lag when fps drops and the entity count climbs.
What location is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hosted in?
No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 216.39.240.13:28018.
Population
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] busy?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is at 0 players, capacity 101. Seven-day average 2 players; peak 8. At 01:00 UTC it drew its highest average of the last 48 hours: 4 players.
How does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] compare in the rankings?
Top 10% of all ranked servers, and #2,174 on seven-day player hours: RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree].
Settings
Which settings and rules are confirmed on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Going by its name, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. The game's default applies: groups can have up to 8 players. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 5,000 runs on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], generated by the game from seed 14886769. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
To connect: start Rust, press F1, enter client.connect 216.39.240.13:28018 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://www.rust-gaming-nation.com/.
Server tags
What each one means.
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.