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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,637online PAX32,155playing OCC2,791with players WIPED 3H71
VANVanilla traffic
Callsign

MGC1965=

Magic World #1 - Long (Classic x1 | Vanilla)

Online EU 212.22.93.15:28024 checked 8m ago

1x monthly wipes vanillaoxide
Clearance · join
Players now 1/ 300 0% full
7-day average2peak 10
Rank#1,965top 9% · #764 in EU
Last wipe22d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0246805:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.

The force wipe · high confidence

usual gap3.8 daysbetween real wipes
wipe-day peak11players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 35d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctFri 2 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 07:01 UTC22d ago 9 – running 1
Fri 2 Oct, 11:29 UTC26d ago 13 held half 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 124/200
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 216 on average Rusty Moose |EU Monthly|
    Players 71/200
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 174 on average [EU East] Facepunch 4
    Players 21/350
  4. 04COM
    Callsign FCP016EU · groups of 8+ · monthly · 161 on average [EU] Facepunch 1
    Players 56/400
  5. 05COM
    Callsign RST018EU · groups of 16+ · monthly · 128 on average Rustafied.com - EU Long - Large
    Players 36/100
  6. 06COM
    Callsign MGC010EU · groups of 150+ · 1x · monthly · 124 on average Magic Rust — Long | Kлaccикa x1 | Pyccкий
    Players 26/300
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Magic World #1 - Long (Classic x1 | Vanilla)?

EU Rust servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live — the Rust Tracker lists that include Magic World #1 - Long (Classic x1 | Vanilla). On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.

What do the tags mean that Magic World #1 - Long (Classic x1 | Vanilla) is listed under?

Listed for the server browser to read, Magic World #1 - Long (Classic x1 | Vanilla) publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp300 (Max players): Capacity: 300 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): A plugin framework runs here: Oxide (uMod); EU (Europe): In the server browser it is listed under Europe; jp0 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Magic World #1 - Long (Classic x1 | Vanilla) when wipe day lands?

The average peak across recent wipes: 11 players. 12 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

On what schedule does Magic World #1 - Long (Classic x1 | Vanilla) wipe?

Once a month is the wipe rate at Magic World #1 - Long (Classic x1 | Vanilla), on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 22 days 21 hours. Its tags carry a monthly wipe schedule.

Location and Status

How reliable is Magic World #1 - Long (Classic x1 | Vanilla), and is it online now?

Tracking shows Magic World #1 - Long (Classic x1 | Vanilla) online as of now. The uptime it reports puts the last restart about 2 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Magic World #1 - Long (Classic x1 | Vanilla) on?

Rust network protocol 2635 and build 168909 is the build on Magic World #1 - Long (Classic x1 | Vanilla); the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Is Magic World #1 - Long (Classic x1 | Vanilla) holding performance?

Server fps held an average of 33 across the last 48 hours, never below 23. Buildings, deployables and the rest of the world took it to a maximum of 226,993 entities. It drew as much as 5,317 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is Magic World #1 - Long (Classic x1 | Vanilla) hosted in?

The EU tag places Magic World #1 - Long (Classic x1 | Vanilla) in Europe, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 212.22.93.15:28024.

Player Count

How many players are on Magic World #1 - Long (Classic x1 | Vanilla) right now?

Slots 300; players on board 1: that is Magic World #1 - Long (Classic x1 | Vanilla) now. Peak of 10 in the last seven days, average 2 players. Peak traffic in the last 48 hours came at 13:00 UTC, averaging 6 players.

What rank does Magic World #1 - Long (Classic x1 | Vanilla) carry among Rust servers?

Seven-day player hours: #1,965 overall for Magic World #1 - Long (Classic x1 | Vanilla), top 9% of ranked servers, #764 in Europe.

Map and Rules

Which settings and rules are confirmed on Magic World #1 - Long (Classic x1 | Vanilla)?

The name says it: Magic World #1 - Long (Classic x1 | Vanilla) runs 1x gather. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. The plugin count stands at Oxide. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.

Which map is confirmed for Magic World #1 - Long (Classic x1 | Vanilla)?

Generated by the game from seed 1615018777, the procedural map on Magic World #1 - Long (Classic x1 | Vanilla) measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join Magic World #1 - Long (Classic x1 | Vanilla)?

To connect: start Rust, press F1, enter client.connect 212.22.93.15:28024 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://magic-world.gamestores.app.

Transponder codes

Server tags

What each one means.

Published as mp300,ptrak,jp0,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Survival in vanilla mode.
mp300
Max players Capacity: 300 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).

Region

EU
Europe In the server browser it is listed under Europe.

Other

jp0
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.