Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H37
MODModded traffic
Callsign

RDA582=

[NA] Raid Simulator 2.0 (Raidsim)

Online 208.52.152.39:28014 checked 2h ago

moddedoxide
Clearance · join
Players now 18/ 150 12% full
7-day average26peak 79
Rank#582top 3%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Track history

Players

AveragePeak
02040608020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

025507510020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC14h ago – – – 0
Wed 28 Oct, 04:59 UTC14h ago – – – 5
Wed 28 Oct, 04:01 UTC15h ago – – – 39
Tue 27 Oct, 04:01 UTC1d ago – – – 35
Mon 26 Oct, 04:01 UTC2d ago – – – 37
Sun 25 Oct, 13:32 UTC3d ago – – – 18
Sun 25 Oct, 04:01 UTC3d ago – – – 34
Sat 24 Oct, 04:00 UTC4d ago – – – 40
Fri 23 Oct, 04:01 UTC5d ago – – – 43
Thu 22 Oct, 18:04 UTC6d ago – – – 14
Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign UKN015NA · groups of 500+ · 4 on average UKN.GG - US Training Grounds - Medium III
    Players 8/150
  2. 02MOD
    Callsign PRF015NA · groups of 10+ · 3 on average NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
    Players 2/200
  3. 03MOD
    Callsign UKN015NA · groups of 500+ · 2 on average UKN.GG - US Training Grounds - Medium IV
    Players 0/150
  4. 04MOD
    Callsign CMB016NA · groups of 8+ · 2 on average Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars
    Players 2/100
  5. 05MOD
    Callsign TMM015NA · groups of 100000+ · 1 on average Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game
    Players 0/50
  6. 06MOD
    Callsign RDA015EU · groups of 100+ · 218 on average [EU] Raid Simulator 2.0 (Raidsim)
    Players 395/500
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [NA] Raid Simulator 2.0 (Raidsim)?

On Rust Tracker, [NA] Raid Simulator 2.0 (Raidsim) sits in these lists: Modded servers, tracked live, Combat training servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

How should you read the tags on [NA] Raid Simulator 2.0 (Raidsim)?

Listed for the server browser to read, [NA] Raid Simulator 2.0 (Raidsim) publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp150 (Max players): Slots: 150; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training: aim and PvP practice, with loot supplied; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

On what schedule does [NA] Raid Simulator 2.0 (Raidsim) wipe?

None of the resets on [NA] Raid Simulator 2.0 (Raidsim) count as a wipe: a new world every few hours, no wipe schedule kept.

Location and Status

What is the uptime on [NA] Raid Simulator 2.0 (Raidsim), and is it online?

[NA] Raid Simulator 2.0 (Raidsim) is up and online at this moment. About 10 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is [NA] Raid Simulator 2.0 (Raidsim) running?

Rust network protocol 2635 and build 168909 is the build on [NA] Raid Simulator 2.0 (Raidsim); the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does [NA] Raid Simulator 2.0 (Raidsim) run?

Average server fps over the last 48 hours: 100, with a low of 86. Maximum entities carried: 246,151, from buildings and deployables to everything else. Peak memory use: 3,647 MB. Players feel lag when fps drops and the entity count climbs.

Which location is [NA] Raid Simulator 2.0 (Raidsim) in?

No region tag is published by [NA] Raid Simulator 2.0 (Raidsim), but the name points to North America. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 208.52.152.39:28014.

Player Count

Is [NA] Raid Simulator 2.0 (Raidsim) busy?

[NA] Raid Simulator 2.0 (Raidsim) is at 18 players, capacity 150. Peak of 79 in the last seven days, average 26 players. Peak traffic in the last 48 hours came at 03:00 UTC, averaging 61 players.

What rank does [NA] Raid Simulator 2.0 (Raidsim) carry among Rust servers?

Seven-day player hours put [NA] Raid Simulator 2.0 (Raidsim) at #582, within the top 3% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [NA] Raid Simulator 2.0 (Raidsim)?

No gather rate appears in [NA] Raid Simulator 2.0 (Raidsim)'s name. The group limit is 100 players. It runs minigames & battle royale, arenas and battle royale, Bedwars and parkour. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on [NA] Raid Simulator 2.0 (Raidsim)?

The map on [NA] Raid Simulator 2.0 (Raidsim) is procedural, size 4,096, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: discord.gg/raidsim.

How to Join

Which steps join [NA] Raid Simulator 2.0 (Raidsim)?

To connect: start Rust, press F1, enter client.connect 208.52.152.39:28014 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://raidsimulator.com.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp150
Max players Slots: 150.
ts100
Group limit No team may exceed 100.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.
^d
Combat training Training: aim and PvP practice, with loot supplied.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.