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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,823online PAX72,372playing OCC3,652with players WIPED 3H214
VANVanilla traffic
Callsign

TRS15167=

Trust Issues

Online EU 208.115.206.26:28215 checked 9m ago

monthly wipes vanilla
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,167top 68% · #2536 in EU
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.

The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 411/450
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 215 on average Rusty Moose |EU Monthly|
    Players 261/300
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 169 on average [EU East] Facepunch 4
    Players 91/350
  4. 04COM
    Callsign FCP016EU · groups of 8+ · monthly · 161 on average [EU] Facepunch 1
    Players 147/400
  5. 05COM
    Callsign RST018EU · groups of 16+ · monthly · 127 on average Rustafied.com - EU Long - Large
    Players 85/100
  6. 06COM
    Callsign MGC010EU · groups of 150+ · 1x · monthly · 122 on average Magic Rust — Long | Kлaccикa x1 | Pyccкий
    Players 137/300
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Trust Issues appear in Rust Tracker lists and filters?

EU Rust servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live — the Rust Tracker lists that include Trust Issues. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that Trust Issues is listed under?

These tags are published by Trust Issues for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; EU (Europe): The server browser lists it under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Trust Issues when wipe day lands?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Trust Issues?

One wipe a month for Trust Issues: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 27 days 9 hours since this world was made. Its tags carry a monthly wipe schedule.

Server Details

What is the uptime on Trust Issues, and is it online?

Right now Trust Issues is online. The uptime it reports puts the last restart about 7 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust build is Trust Issues running?

Rust network protocol 2634 and build 167584 on Windows is what Trust Issues runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on Trust Issues?

Server fps held an average of 111 across the last 48 hours, never below 78. Peak entity count: 99,596, covering buildings, deployables and all else in the world. It drew as much as 3,031 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is Trust Issues hosted in?

In Europe, under its EU tag, is where Trust Issues lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 208.115.206.26:28215.

Player Count

Is Trust Issues busy?

Slots 50; players on board 0: that is Trust Issues now. Peak of 1 in the last seven days, average 0 players.

Where does Trust Issues sit in the server rankings?

Seven-day player hours: #15,167 overall for Trust Issues, top 68% of ranked servers, #2,536 in Europe.

Map and Rules

Which settings and rules are confirmed on Trust Issues?

The name of Trust Issues carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is loaded on Trust Issues?

Generated by the game from seed 1332784174, the procedural map on Trust Issues measures 4,250. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join Trust Issues?

Open the console in Rust with F1 after starting the game, then type client.connect 208.115.206.26:28215. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.