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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,784online PAX66,602playing OCC3,516with players WIPED 3H198
MODModded traffic
Callsign

SKL15318=

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Online NA 198.96.88.252:28080 checked 8m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,318top 69% · #1506 in NA
Last wipe26d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

025507510013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.

The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST013NA · groups of 8+ · monthly · 49 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 23/200
  2. 02MOD
    Callsign RST014NA · groups of 8+ · monthly · 38 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 15/200
  3. 03MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 34 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 57/100
  4. 04MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 8/100
  5. 05MOD
    Callsign SLT017NA · groups of 20+ · monthly · 24 on average [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
    Players 9/150
  6. 06MOD
    Callsign ALL046NA · groups of 8+ · monthly · 12 on average US | For all Mankind PVE | No Raiding/Killing/Stealing
    Players 2/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

PvE servers, tracked live, Modded servers, tracked live, Roleplay Rust servers, tracked live, Zombie servers, on radar and North America: live server tracking — the Rust Tracker lists that include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

These tags are published by [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): This server runs game build 166586; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): PvE: the world threatens you, not other players; ^r (Roleplay): Roleplay: yes; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on wipe day?

The average peak across recent wipes: 2 players. 13 hours after the latest wipe, the crowd peaked.

On what schedule does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe?

The only wipe at [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 26 days 16 hours. Its tags carry a monthly wipe schedule.

Server Details

How reliable is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it online now?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is up and online at this moment. About 47 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?

Rust network protocol 2634 and build 166586 is the build on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?

Server fps held an average of 74 across the last 48 hours, never below 54. Maximum entities carried: 97,499, from buildings and deployables to everything else. Peak memory use: 3,799 MB. Players feel lag when fps drops and the entity count climbs.

What location is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hosted in?

In North America, under its NA tag, is where [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 198.96.88.252:28080.

Population

What is the player count on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is at 0 players, capacity 50. Seven-day average for this server: 0 players.

What rank does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | carry among Rust servers?

Seven-day player hours: #15,318 overall for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, top 69% of ranked servers, #1,506 in North America.

Settings

Which settings and rules are confirmed on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

No gather rate appears in [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |'s name. The game's default applies: groups can have up to 8 players. It runs roleplay, jobs, roleplay rules and towns. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

A procedural map of size 4,096 runs on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, generated by the game from seed 481981. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

How to Join

What is the way to join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

To connect: start Rust, press F1, enter client.connect 198.96.88.252:28080 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166586
Build This server runs game build 166586.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE PvE: the world threatens you, not other players.
^r
Roleplay Roleplay: yes.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.